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"I hate math"
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<blockquote data-quote="Deimodius" data-source="post: 1638509" data-attributes="member: 14322"><p>Well, can you be more specific about the math to which you refer?</p><p></p><p>I am currently playing an 18th level Cleric. In order to speed things up, I have pre-calculated the affect of all buff spells (and in their various stackig combinations) on his stats, so that whne the time comes, I don't have to sit there and figure out To Hit, Damage, AC and Ability bonuses, etc.</p><p></p><p>As a DM, I have my lap top with me, and I use various Excel generators, as well as having the calculator program open.</p><p></p><p>Remember, though, as DM it is really up to you. If the rules bog down the story, screw the rules. They are meant to be a _guideline_. Do what's best for the story and the enjoyment of the gamers. The only time this might be a problem is with a min/maxer, munchkin, or rules lawyer. In the case of dealing with one of them, let them know that if they want to, they can figure out the math for you to help speed up the game while you take care of more important stuff. It shouldn't be up to the DM to track all the modifiers of the PCs. If they can't be bothered with the "math", tell them to accept the way you're going to do it (to make it faster) or do it themselves.</p><p></p><p>Of course, I'm fortunate enough to have two engineers at my table. ;-)</p></blockquote><p></p>
[QUOTE="Deimodius, post: 1638509, member: 14322"] Well, can you be more specific about the math to which you refer? I am currently playing an 18th level Cleric. In order to speed things up, I have pre-calculated the affect of all buff spells (and in their various stackig combinations) on his stats, so that whne the time comes, I don't have to sit there and figure out To Hit, Damage, AC and Ability bonuses, etc. As a DM, I have my lap top with me, and I use various Excel generators, as well as having the calculator program open. Remember, though, as DM it is really up to you. If the rules bog down the story, screw the rules. They are meant to be a _guideline_. Do what's best for the story and the enjoyment of the gamers. The only time this might be a problem is with a min/maxer, munchkin, or rules lawyer. In the case of dealing with one of them, let them know that if they want to, they can figure out the math for you to help speed up the game while you take care of more important stuff. It shouldn't be up to the DM to track all the modifiers of the PCs. If they can't be bothered with the "math", tell them to accept the way you're going to do it (to make it faster) or do it themselves. Of course, I'm fortunate enough to have two engineers at my table. ;-) [/QUOTE]
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