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"I hate math"
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<blockquote data-quote="ashockney" data-source="post: 1638564" data-attributes="member: 1363"><p>More options, more actions, more dice, more modifiers...</p><p></p><p>Here's a great example from Origins: A fighter/rogue with Expert Tactician, 4d6 sneak attack, a holy weapon, and Greater Invisibility, (Mass) Haste, and had drunk a potion of Bull's Strength. Wielding a keen falchion with improved crit. Now, her bonuses to hit were pre-calc'd with bull's str, but not the +1 from haste (from party), or the +2 from fighting invis, or the +2 if she could get flanking. The attack routine could be anywhere from one - four depending upon movement, haste, and expert tactician. If she hit, she has a 45% chance of threatening. For each hit, she deals 2d4+8 damage per swing +4d6 sneak +2d6 holy (what multiplies)? At the end of this little routine, the cleric reminded them that they just cast prayer for another +1 to hit and damage to each roll. (Rolling to hit required up to 8 rolls with up to six modifiers, and damage required rolling and adding up 8 dice per attack times 4 attacks + with up to seven modifiers per attack). </p><p></p><p></p><p></p><p>As do I. I had every statistic for every villian in the module in a six tab spreadsheet. I was able track and sort initiatives, and roll all "to hit" and damages for each attack routine with one click. It still took over an hour to run one encounter with six players and 9 villians. Should it be this hard?</p><p></p><p></p><p></p><p>Amen. But are there any other solutions out there. </p><p></p><p>I will look for some commonalities in the thread. So far, it's engineering/math/adult and heavy use of Excel.</p></blockquote><p></p>
[QUOTE="ashockney, post: 1638564, member: 1363"] More options, more actions, more dice, more modifiers... Here's a great example from Origins: A fighter/rogue with Expert Tactician, 4d6 sneak attack, a holy weapon, and Greater Invisibility, (Mass) Haste, and had drunk a potion of Bull's Strength. Wielding a keen falchion with improved crit. Now, her bonuses to hit were pre-calc'd with bull's str, but not the +1 from haste (from party), or the +2 from fighting invis, or the +2 if she could get flanking. The attack routine could be anywhere from one - four depending upon movement, haste, and expert tactician. If she hit, she has a 45% chance of threatening. For each hit, she deals 2d4+8 damage per swing +4d6 sneak +2d6 holy (what multiplies)? At the end of this little routine, the cleric reminded them that they just cast prayer for another +1 to hit and damage to each roll. (Rolling to hit required up to 8 rolls with up to six modifiers, and damage required rolling and adding up 8 dice per attack times 4 attacks + with up to seven modifiers per attack). As do I. I had every statistic for every villian in the module in a six tab spreadsheet. I was able track and sort initiatives, and roll all "to hit" and damages for each attack routine with one click. It still took over an hour to run one encounter with six players and 9 villians. Should it be this hard? Amen. But are there any other solutions out there. I will look for some commonalities in the thread. So far, it's engineering/math/adult and heavy use of Excel. [/QUOTE]
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