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"I hate math"
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<blockquote data-quote="Ourph" data-source="post: 1638647" data-attributes="member: 20239"><p>I'm not sure what you mean by "breaks". We're talking about a system requiring lots of mathematical contortions during play. If that's what you mean by "breaks" then all I can say is that my experience seems to differ from yours. I've never had a problem with extensive math in Warhammer, and I've run numerous campaigns where the characters have gone through 12 or more careers (the highest "level" character I ever ran for was a Lv4 Wizard/Lv4 Elementalist/Lv2 Illusionist + 2-3 other basic careers).</p><p></p><p>This situation from a 3e game I ran comes to mind in terms of the complexity that made me eschew DMing the game.</p><p></p><p>A Rogue with bracers of armor +3, Dex 18, ring of protection +1, amulet of natural armor +2, the Dodge and Mobility feats and fighting defensively. The Rogue moves through the threatened squares of a wraith and an invisible fighter wielding a longsword; ends his movement next to a Cleric holding an inflict light wounds spell in his hand and tries to initiate a grapple. The rogue has declared his Dodge vs. the Cleric.</p><p></p><p>What is his AC vs. each opponent for the AoOs he provokes?</p><p></p><p>Figuring this sort of thing out on the fly turns the game from "fun" into "work" for me. YMMV.</p></blockquote><p></p>
[QUOTE="Ourph, post: 1638647, member: 20239"] I'm not sure what you mean by "breaks". We're talking about a system requiring lots of mathematical contortions during play. If that's what you mean by "breaks" then all I can say is that my experience seems to differ from yours. I've never had a problem with extensive math in Warhammer, and I've run numerous campaigns where the characters have gone through 12 or more careers (the highest "level" character I ever ran for was a Lv4 Wizard/Lv4 Elementalist/Lv2 Illusionist + 2-3 other basic careers). This situation from a 3e game I ran comes to mind in terms of the complexity that made me eschew DMing the game. A Rogue with bracers of armor +3, Dex 18, ring of protection +1, amulet of natural armor +2, the Dodge and Mobility feats and fighting defensively. The Rogue moves through the threatened squares of a wraith and an invisible fighter wielding a longsword; ends his movement next to a Cleric holding an inflict light wounds spell in his hand and tries to initiate a grapple. The rogue has declared his Dodge vs. the Cleric. What is his AC vs. each opponent for the AoOs he provokes? Figuring this sort of thing out on the fly turns the game from "fun" into "work" for me. YMMV. [/QUOTE]
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