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"I hate math"
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<blockquote data-quote="ashockney" data-source="post: 1638717" data-attributes="member: 1363"><p>I think it's more to the point of how many "possible" variables there are out there at high level. I agree, adding one or two isn't complex. Keeping track of the tens, hundreds of modifiers that "may" apply is another subject. I think it would be up to at least 3rd or 4th grade! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>A big committment to ask of players. But too big? Perhaps not. I'd definitely like to hear from others on the subject. By the time you're 12th level plus, you should have more than a year invested in the character, so it may seem more worthwhile to spend time building out your character. Your point about your player's sheets presents an interesting "opportunity" for an aspiring d20 publisher. "High level character sheet" organizers (maybe even filling in a spreadsheet, that prints each "buff" version for you...</p><p></p><p></p><p></p><p>Point taken on being good at math. One of the reasons I'd like to hear from others. Again, for anyone aspiring to build the "ULTIMATE" high level character sheet, how many bonuses are there?</p><p></p><p>To Hit/Damage: BAB, Competence, Ability, Ability Enhancement, Ability Inherent, Feat (competence), Weapon Enhancement, Luck, Size, Morale, Haste, Sacred, Tactical, (possible secondary Ability, Ability Enhancement, and Ability Inherent for prestige classes), Insight, and Epic</p><p></p><p>For armor class: Class, Ability, Ability Enhancement, Ability Inherent, Feat (competence), Natural, Natural Enhancement, Armor, Armor Enhancement, Deflection, Shield, Shield Enhancement, Luck, Size, Morale, Haste, Sacred, Tactical, (possible secondary Ability, Ability Enhancement, and Ability Inherent for monk/prestige classes), Insight, and Epic</p><p></p><p>For saving throws: Base Saving Throw Bonus, Resistance, Ability, Ability Enhancement, Ability Inherent, Feat (competence), Luck, Size, Morale, Haste, Sacred, Tactical, (possible secondary Ability, Ability Enhancement, and Ability Inherent for paladin/prestige classes), Insight, and Epic</p><p></p><p>In this, I'm referring to Tactical as anything from the PH "Combat" rules such as flanking, concealment, stunning, etc.</p><p></p><p></p><p></p><p>On the contrary, I thoroughly enjoy high level Dungeons and Dragons, and only hope to make it even better! I have run two 3rd Edition campaigns to 20th level, and one to 32nd! Our current campaign is on hiatus at around 12th level.</p></blockquote><p></p>
[QUOTE="ashockney, post: 1638717, member: 1363"] I think it's more to the point of how many "possible" variables there are out there at high level. I agree, adding one or two isn't complex. Keeping track of the tens, hundreds of modifiers that "may" apply is another subject. I think it would be up to at least 3rd or 4th grade! :p A big committment to ask of players. But too big? Perhaps not. I'd definitely like to hear from others on the subject. By the time you're 12th level plus, you should have more than a year invested in the character, so it may seem more worthwhile to spend time building out your character. Your point about your player's sheets presents an interesting "opportunity" for an aspiring d20 publisher. "High level character sheet" organizers (maybe even filling in a spreadsheet, that prints each "buff" version for you... Point taken on being good at math. One of the reasons I'd like to hear from others. Again, for anyone aspiring to build the "ULTIMATE" high level character sheet, how many bonuses are there? To Hit/Damage: BAB, Competence, Ability, Ability Enhancement, Ability Inherent, Feat (competence), Weapon Enhancement, Luck, Size, Morale, Haste, Sacred, Tactical, (possible secondary Ability, Ability Enhancement, and Ability Inherent for prestige classes), Insight, and Epic For armor class: Class, Ability, Ability Enhancement, Ability Inherent, Feat (competence), Natural, Natural Enhancement, Armor, Armor Enhancement, Deflection, Shield, Shield Enhancement, Luck, Size, Morale, Haste, Sacred, Tactical, (possible secondary Ability, Ability Enhancement, and Ability Inherent for monk/prestige classes), Insight, and Epic For saving throws: Base Saving Throw Bonus, Resistance, Ability, Ability Enhancement, Ability Inherent, Feat (competence), Luck, Size, Morale, Haste, Sacred, Tactical, (possible secondary Ability, Ability Enhancement, and Ability Inherent for paladin/prestige classes), Insight, and Epic In this, I'm referring to Tactical as anything from the PH "Combat" rules such as flanking, concealment, stunning, etc. On the contrary, I thoroughly enjoy high level Dungeons and Dragons, and only hope to make it even better! I have run two 3rd Edition campaigns to 20th level, and one to 32nd! Our current campaign is on hiatus at around 12th level. [/QUOTE]
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