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"I hate math"
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<blockquote data-quote="jmucchiello" data-source="post: 1640421" data-attributes="member: 813"><p>The only RPG I know that doesn't get more complex as the players gain in power (in games where character CAN appreciably gain in power) is RISUS. RISUS is a narrative game. All conflict is resolved the same way, be it swordplay or speed basket weaving. The winner of the conflict determines the outcome of the conflict. The losing swordsman cries in shame. The losing basket weaver impales himself fatally on a piece of wicker. Not every group is capable of that level of narrative play though.</p><p></p><p>POINT2: The title to this thread is wrong. The math is not complex in high level play. The interaction of choices is complex. You have to know that some +2 bonus to your AC is a deflection bonus, not a dodge bonus even though they are similar in effect. Some find this too complex to deal with. I wish the title of the thread were changed to "too many bonus categories".</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1640421, member: 813"] The only RPG I know that doesn't get more complex as the players gain in power (in games where character CAN appreciably gain in power) is RISUS. RISUS is a narrative game. All conflict is resolved the same way, be it swordplay or speed basket weaving. The winner of the conflict determines the outcome of the conflict. The losing swordsman cries in shame. The losing basket weaver impales himself fatally on a piece of wicker. Not every group is capable of that level of narrative play though. POINT2: The title to this thread is wrong. The math is not complex in high level play. The interaction of choices is complex. You have to know that some +2 bonus to your AC is a deflection bonus, not a dodge bonus even though they are similar in effect. Some find this too complex to deal with. I wish the title of the thread were changed to "too many bonus categories". [/QUOTE]
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