Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"I hate math"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="woodelf" data-source="post: 1640644" data-attributes="member: 10201"><p>Well, if i were running things?</p><ul> <li data-xf-list-type="ul">10</li> <li data-xf-list-type="ul">bracers of armor +3: +3</li> <li data-xf-list-type="ul">Dex 18: +4</li> <li data-xf-list-type="ul">ring of protection +1: +1</li> <li data-xf-list-type="ul">amulet of natural armor +2: +2</li> <li data-xf-list-type="ul">and fighting defensively: +2</li> </ul><p>=22, if i remembered all the values right (i haven't played D&D3E in over a year now, and don't have any books handy to double-check things like the fighting defensively bonus).</p><p></p><p>So far, so good. Now, let's see:</p><ul> <li data-xf-list-type="ul">wraith: ignore armor for touch, which is five points, so 17 looks good to me</li> <li data-xf-list-type="ul">invisible: ignore dex, which is 4 points, so 18</li> <li data-xf-list-type="ul">cleric: more touch attack, but he's dodging the cleric, so 19</li> </ul><p></p><p>And that took me a lot longer to type up than to figure out. Now, i may have misremembered exactly which things count against incorporeal attacks, or invisible attackers, or whatever. So what? So long as i'm consistent, playing in good faith, and attempting to make some sense, who cares? What i just came up with is close enough, if not spot-on. The problem is in equal measure the complexity of the rules, and slavish adherence to them. </p><p></p><p>Now, in the interest of full disclosure: i played a D&D3E game for 2.5yrs, and it would take being paid to get me to run it, and it would take extraordinary circumstances to get me to even play it again. And i was only playing a monk with no buffing items. So i'm with you in the "this just isn't fun" camp. I just wanted to point out that some of this one brings upon oneself through playstyle--you can cut down on the mental gymnastics significantly by just playing fast-n-loose, without the need to switch to a completely different system. Of course, on the gripping hand, if you're not gonna use anywhere near all the detail, you may as well switch. And you'll probably be happier then, too. But if for some reason you're stuck with D&D3E, and you don't enjoy all the crunchiness, you <em>can</em> tone it down.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1640644, member: 10201"] Well, if i were running things? [list] [*]10 [*]bracers of armor +3: +3 [*]Dex 18: +4 [*]ring of protection +1: +1 [*]amulet of natural armor +2: +2 [*]and fighting defensively: +2 [/list] =22, if i remembered all the values right (i haven't played D&D3E in over a year now, and don't have any books handy to double-check things like the fighting defensively bonus). So far, so good. Now, let's see: [list] [*]wraith: ignore armor for touch, which is five points, so 17 looks good to me [*]invisible: ignore dex, which is 4 points, so 18 [*]cleric: more touch attack, but he's dodging the cleric, so 19 [/list] And that took me a lot longer to type up than to figure out. Now, i may have misremembered exactly which things count against incorporeal attacks, or invisible attackers, or whatever. So what? So long as i'm consistent, playing in good faith, and attempting to make some sense, who cares? What i just came up with is close enough, if not spot-on. The problem is in equal measure the complexity of the rules, and slavish adherence to them. Now, in the interest of full disclosure: i played a D&D3E game for 2.5yrs, and it would take being paid to get me to run it, and it would take extraordinary circumstances to get me to even play it again. And i was only playing a monk with no buffing items. So i'm with you in the "this just isn't fun" camp. I just wanted to point out that some of this one brings upon oneself through playstyle--you can cut down on the mental gymnastics significantly by just playing fast-n-loose, without the need to switch to a completely different system. Of course, on the gripping hand, if you're not gonna use anywhere near all the detail, you may as well switch. And you'll probably be happier then, too. But if for some reason you're stuck with D&D3E, and you don't enjoy all the crunchiness, you [i]can[/i] tone it down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"I hate math"
Top