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"I hate math"
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<blockquote data-quote="Ace" data-source="post: 1640874" data-attributes="member: 944"><p>Uh No. </p><p></p><p>D&D 3x as written is as you put it "mission-oriented dynamic problem-solving scenarios" but it isn't always played that way </p><p></p><p>other RPG's are about different things -- FREX Sorcerer is about "how far would you go to get what you want played in a narrative enviroment" -- Malestrom (by the late lamented Huburis games) is about telling stories in a universe of wonder -- Universalis is a game about creating stories --- and there are others that are harder for me to describe like Trollbabe, Donjon and Rune </p><p></p><p>Buffy interestingly is a "mission-oriented dynamic problem-solving scenarios" type of game but it uses 1d10 -- and the GM never need roll anything during a typical game -- ever</p><p></p><p>The math in Buffy is limited to a simple chart --- Ok 2 charts with maybe ten entries. I once ran a climactic battle scene with 10 vampires and a machine gun nest against 4 high powered PCs -- the battle took about 10 minutes real time and was quite satisfactory </p><p></p><p>prep time for me is about ten to twenty minutes for an evening of Buffy or Angel -- all I need to pencil and paper (and sometimes cut and paste for a stat block) </p><p></p><p>3x OTOH is a lot more complex-- preping the game in accordance with the rules takes at least an hour and requires at least half that to set up tactical choice charts and so on. Actually playing a combat especially at high levels quite often takes several hours </p><p></p><p></p><p>The number of options is staggering and maintaining challenge and balance is difficult </p><p></p><p>I am of the dislikes math cowd to-- don't get me wrong I can use it -- heck I can use GURPS Vehicles without a spreadsheet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but thats not why I am there --</p></blockquote><p></p>
[QUOTE="Ace, post: 1640874, member: 944"] Uh No. D&D 3x as written is as you put it "mission-oriented dynamic problem-solving scenarios" but it isn't always played that way other RPG's are about different things -- FREX Sorcerer is about "how far would you go to get what you want played in a narrative enviroment" -- Malestrom (by the late lamented Huburis games) is about telling stories in a universe of wonder -- Universalis is a game about creating stories --- and there are others that are harder for me to describe like Trollbabe, Donjon and Rune Buffy interestingly is a "mission-oriented dynamic problem-solving scenarios" type of game but it uses 1d10 -- and the GM never need roll anything during a typical game -- ever The math in Buffy is limited to a simple chart --- Ok 2 charts with maybe ten entries. I once ran a climactic battle scene with 10 vampires and a machine gun nest against 4 high powered PCs -- the battle took about 10 minutes real time and was quite satisfactory prep time for me is about ten to twenty minutes for an evening of Buffy or Angel -- all I need to pencil and paper (and sometimes cut and paste for a stat block) 3x OTOH is a lot more complex-- preping the game in accordance with the rules takes at least an hour and requires at least half that to set up tactical choice charts and so on. Actually playing a combat especially at high levels quite often takes several hours The number of options is staggering and maintaining challenge and balance is difficult I am of the dislikes math cowd to-- don't get me wrong I can use it -- heck I can use GURPS Vehicles without a spreadsheet ;) but thats not why I am there -- [/QUOTE]
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