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"I hate math"
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<blockquote data-quote="argo" data-source="post: 1640927" data-attributes="member: 5752"><p>It's done all the time, just hang out on the rules forum or dig up an old smackdown thread. But the <strong>point</strong> is that you don't <strong>need</strong> any of that nonsense to actually play the character. Just add and subtract and keep a running total of two or three numbers in your head. Most of the work can be done ahead of time (as levels go up certain magic becomes an expected part of a battleplan and should be pre-calculated as well).</p><p></p><p></p><p></p><p>Don't want to, no need to. Once again, my advice to you is the same I give to people who complain about dnd being too "high magic". Play low levels. Seriously, low level dnd is about as simple a game as you can get without switching to a narriative system. (which is a fine choice too, if thats what works for you). </p><p></p><p>But (if I am understanding you corectly) you say you aren't looking for house rules. You think that this is a flaw in the system that prevents some people from having fun and should be adressed with a system change. In that case I my answer is an even stonger no! The game is designed to ramp up in dificulty, to challenge the players as well as their characters, as you hit higher and higher levels. That was an intentional decision so new players could be introduced to the game but experienced players could still be entertained without leaving the system for something more complex. Wanting to change the fundamental framework of the system is as much a disservice to those players as asking a newbie to play at 35th level. People should play the game to have fun, that means playing at a level, and with a style, that suits you.</p><p></p><p>This is NOT a systemic problem.</p></blockquote><p></p>
[QUOTE="argo, post: 1640927, member: 5752"] It's done all the time, just hang out on the rules forum or dig up an old smackdown thread. But the [b]point[/b] is that you don't [b]need[/b] any of that nonsense to actually play the character. Just add and subtract and keep a running total of two or three numbers in your head. Most of the work can be done ahead of time (as levels go up certain magic becomes an expected part of a battleplan and should be pre-calculated as well). Don't want to, no need to. Once again, my advice to you is the same I give to people who complain about dnd being too "high magic". Play low levels. Seriously, low level dnd is about as simple a game as you can get without switching to a narriative system. (which is a fine choice too, if thats what works for you). But (if I am understanding you corectly) you say you aren't looking for house rules. You think that this is a flaw in the system that prevents some people from having fun and should be adressed with a system change. In that case I my answer is an even stonger no! The game is designed to ramp up in dificulty, to challenge the players as well as their characters, as you hit higher and higher levels. That was an intentional decision so new players could be introduced to the game but experienced players could still be entertained without leaving the system for something more complex. Wanting to change the fundamental framework of the system is as much a disservice to those players as asking a newbie to play at 35th level. People should play the game to have fun, that means playing at a level, and with a style, that suits you. This is NOT a systemic problem. [/QUOTE]
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