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"I hate math"
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<blockquote data-quote="Joshua Randall" data-source="post: 1641453" data-attributes="member: 7737"><p>You're welcome. I made it because <strong>I</strong> am a lazy player who hates doing the pre-work. Now I just have to make X's in various spots. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Really freakin' long, would be my guess. But the beauty of it is that Excel doesn't care how many variables there are - it will happily crunch thousands of numbers in a minimal amount of time.</p><p> </p><p>I could make the sheet cleaner by using checkboxes or drop-down lists to select which spells are in effect... hmm. As things stand -- even with just the clumsy X's -- it's already a huge time-saver.</p><p> </p><p>Another gaming tool I use are these condition modifier tokens (attached). I stole them from some defunct d20 site and cleaned them up a bit for the 3.5 revision. Make a bunch of copies, cut them out, and keep them in a big stack near the battle mat. Then, whenever a PC or monster is affected by certain condition(s), put the appropriate token(s) near the PC's/monster's mini.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 1641453, member: 7737"] You're welcome. I made it because [b]I[/b] am a lazy player who hates doing the pre-work. Now I just have to make X's in various spots. :) Really freakin' long, would be my guess. But the beauty of it is that Excel doesn't care how many variables there are - it will happily crunch thousands of numbers in a minimal amount of time. I could make the sheet cleaner by using checkboxes or drop-down lists to select which spells are in effect... hmm. As things stand -- even with just the clumsy X's -- it's already a huge time-saver. Another gaming tool I use are these condition modifier tokens (attached). I stole them from some defunct d20 site and cleaned them up a bit for the 3.5 revision. Make a bunch of copies, cut them out, and keep them in a big stack near the battle mat. Then, whenever a PC or monster is affected by certain condition(s), put the appropriate token(s) near the PC's/monster's mini. [/QUOTE]
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