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"I hate math"
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<blockquote data-quote="ashockney" data-source="post: 1641764" data-attributes="member: 1363"><p>Again Joshua, kudos! You've COMPLETELY got the spirit! I would love to hear from others on their pitfalls of complexity/math in high level D&D, and love to hear more great creative solutions like this one.</p><p></p><p>I have downloaded this, and will DEFINITELY be using them along with my players. Terrific stuff.</p><p></p><p>Might I also suggest some additional tactical considerations? Flying, Levitating, Spider Climbing, Mounted, Climbing, Crawling, Squeezing through Space, Blinking, Cover, Concealment, Prone, Flanking, Charging, Hiding (Stealthing), Moving Silently</p><p></p><p>Anyone care to take a crack at those?</p><p></p><p>Note: 45 unique "tactical" considerations to sort out in any combat (low or high level) for each combatant. Each with their own modifiers to the combat. At higher levels, you are far MORE likely to encounter entire strings of these states on a variety of combatants throughout any combat.</p><p></p><p>Do there need to be this many unique considerations? Do the stat/effects have to vary drastically for each? I think there is SOME coordination of these effects already (ie, cover, concealment, higher ground, grappled/entangled). </p><p></p><p>Could something similiar be done for feats and class abilities to register when they are "in effect" and "not in effect" more easily?</p></blockquote><p></p>
[QUOTE="ashockney, post: 1641764, member: 1363"] Again Joshua, kudos! You've COMPLETELY got the spirit! I would love to hear from others on their pitfalls of complexity/math in high level D&D, and love to hear more great creative solutions like this one. I have downloaded this, and will DEFINITELY be using them along with my players. Terrific stuff. Might I also suggest some additional tactical considerations? Flying, Levitating, Spider Climbing, Mounted, Climbing, Crawling, Squeezing through Space, Blinking, Cover, Concealment, Prone, Flanking, Charging, Hiding (Stealthing), Moving Silently Anyone care to take a crack at those? Note: 45 unique "tactical" considerations to sort out in any combat (low or high level) for each combatant. Each with their own modifiers to the combat. At higher levels, you are far MORE likely to encounter entire strings of these states on a variety of combatants throughout any combat. Do there need to be this many unique considerations? Do the stat/effects have to vary drastically for each? I think there is SOME coordination of these effects already (ie, cover, concealment, higher ground, grappled/entangled). Could something similiar be done for feats and class abilities to register when they are "in effect" and "not in effect" more easily? [/QUOTE]
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