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"I hate math"
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<blockquote data-quote="WizarDru" data-source="post: 1643420" data-attributes="member: 151"><p>I really don't see anything that's mathematically cumbersome into Epic Levels...the issue is one of keeping track of all the various options, choices and changing factors. And I don't see that as a system fault, but a logical consequence of being superhumanly powerful beings of legend.</p><p> </p><p> Case in point: with the right combination of spells, a high-level character can have Spell Resistance conferred by an ally, a 50% miss chance from an item, fortification on his armor for defense, several buff spells, a magic circle and protection from evil running, a bard song in effect, a prayer in effect, protection from spells active for several spells, death warded, polymorphed and has a spell absorption ability from an item.</p><p> </p><p> That's a lot to manage...but it's part and parcel of the standard game, where management of resources becomes a serious requirement for survival. High-level combat becomes something of a chess battle, with both sides trying to find the rips in their opponents defenses. The math is quite easy...but remembering all of the effects that interact can be problematic, which is why I recommended the effects cards, earlier.</p><p> </p><p> DMGenie is awesome. The ability to get the srd entries for monsters and spells in seconds is worth the price alone. But being able to track effects and create monsters much, MUCH faster makes it invaluable to me. Creating high-level creatures by the books is a lot of work, but with DM Genie, the work of an hour becomes the work of a minute. And he updates frequently, such as the addition a few days ago of the XPH content, or the release before that, where templates were added.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1643420, member: 151"] I really don't see anything that's mathematically cumbersome into Epic Levels...the issue is one of keeping track of all the various options, choices and changing factors. And I don't see that as a system fault, but a logical consequence of being superhumanly powerful beings of legend. Case in point: with the right combination of spells, a high-level character can have Spell Resistance conferred by an ally, a 50% miss chance from an item, fortification on his armor for defense, several buff spells, a magic circle and protection from evil running, a bard song in effect, a prayer in effect, protection from spells active for several spells, death warded, polymorphed and has a spell absorption ability from an item. That's a lot to manage...but it's part and parcel of the standard game, where management of resources becomes a serious requirement for survival. High-level combat becomes something of a chess battle, with both sides trying to find the rips in their opponents defenses. The math is quite easy...but remembering all of the effects that interact can be problematic, which is why I recommended the effects cards, earlier. DMGenie is awesome. The ability to get the srd entries for monsters and spells in seconds is worth the price alone. But being able to track effects and create monsters much, MUCH faster makes it invaluable to me. Creating high-level creatures by the books is a lot of work, but with DM Genie, the work of an hour becomes the work of a minute. And he updates frequently, such as the addition a few days ago of the XPH content, or the release before that, where templates were added. [/QUOTE]
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