Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"I hate math"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="woodelf" data-source="post: 1643768" data-attributes="member: 10201"><p>The difficulty isn't having flexibility and simplicity, it's having flexibility, simplicity, and crunchiness.</p><p></p><p>Take this paraphrase of a rule from Over the Edge: if you do something that gives you a tactical advantage, you get one or more bonus dice. There: all the flexibility of D&d3E, and then some--anything you do has a meaningful mechanical result, the results are differentiated in magnitude, and i've just obviated the need for 25pp of rules.</p><p></p><p>Or, in our own Four Colors al Fresco, benefit and hindrance dice come in any size from d3 to d50, giving you at least 11 steps in each direction, and there's no reason you couldn't assign multiple of each type. </p><p></p><p>Or, for that matter, read a superhero comic. The characters have not only infinite options, but infinite shades of degree, and with "mechanics" no more complex than "what makes sense, and what are the consequences?" I'm not bringing that up to be flippant--there <em>are</em> RPGs that basically play like that, relying on the players rather than tons of rules.</p><p></p><p>Now, trying to go for that sort of simplicity-and-flexibility under a numbers-heavy paradigm like D20 System--that's a real problem. It will require significant rewrites from the ground up to really pull it off, not just some tricks and techniques with the existing system. The suggestion to ditch bonus types and just allow all of them, or a certain number of them is a great example of this: it does simplify things, but requires a significant change in how things work.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1643768, member: 10201"] The difficulty isn't having flexibility and simplicity, it's having flexibility, simplicity, and crunchiness. Take this paraphrase of a rule from Over the Edge: if you do something that gives you a tactical advantage, you get one or more bonus dice. There: all the flexibility of D&d3E, and then some--anything you do has a meaningful mechanical result, the results are differentiated in magnitude, and i've just obviated the need for 25pp of rules. Or, in our own Four Colors al Fresco, benefit and hindrance dice come in any size from d3 to d50, giving you at least 11 steps in each direction, and there's no reason you couldn't assign multiple of each type. Or, for that matter, read a superhero comic. The characters have not only infinite options, but infinite shades of degree, and with "mechanics" no more complex than "what makes sense, and what are the consequences?" I'm not bringing that up to be flippant--there [i]are[/i] RPGs that basically play like that, relying on the players rather than tons of rules. Now, trying to go for that sort of simplicity-and-flexibility under a numbers-heavy paradigm like D20 System--that's a real problem. It will require significant rewrites from the ground up to really pull it off, not just some tricks and techniques with the existing system. The suggestion to ditch bonus types and just allow all of them, or a certain number of them is a great example of this: it does simplify things, but requires a significant change in how things work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"I hate math"
Top