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"I hate math"
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<blockquote data-quote="Coredump" data-source="post: 1645898" data-attributes="member: 6939"><p>Okay, so you want to give every character Improved Combat Expertise and Power Attack for free, at first level. The complaint was that they had to keep adding differet amounts each round.... how does this change anything?</p><p>Once he gets a Cat's Grace and or Bull's Strength, he has to start adding and readding, plus he will likely change the dice around to compensate... and then the spells wear off. Or get dispelled, or the bard starts singing, or he decides to fight defensively, or etc etc etc. The problem is with having so many options. </p><p>We can easily simplify this, you describe everything you want to do, and the DM just makes up an appropriate DC. Viola, simplicity.</p><p></p><p></p><p></p><p>So, now everything is a dodge bonus. Get caught flat footed, and your ring prot no longer helps, neither does your luckstone. Sure, but then why have different types of bonuses? Just make everything a dodge bonus. Much simpler. And they all get treated the same. And I can finally use a cloak of protection and ring of protection, mage armor, and magical armour together. Unless, of course, the DM creates a rule otherwise. The simpler things become, the more the DM has to make decisions. (which is not necessarily a bad thing)</p><p></p><p>How many types of AC are written down now? I only have those three now, am I missing something? </p><p>And your solution does nothing for spells being cast, or feats being used. Except that now everything stacks unless the DM intervenes. Take any of the above examples, of the rogue tumbing, etc. and this doesn't really simplify much.</p><p></p><p> Is the max Dex provision a pain to anyone? It is only calculated once, until you change your armor. If you can't add/subtract a single digit a couple of times a year... there may be other problems.</p><p>But hey, at least you will help folks get much higher AC's than they used to have. Doesn't really solve he math problem, but surely makes for more powerful fighters etc.</p><p></p><p>There is no difficult math here. The problem comes from all the different possibilities. The only way to simplify the situation is to limit the possibilites, or leave it to the DM to make a determination. And there will still be tons of adding, since people will keep utilizing different options.</p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Coredump, post: 1645898, member: 6939"] Okay, so you want to give every character Improved Combat Expertise and Power Attack for free, at first level. The complaint was that they had to keep adding differet amounts each round.... how does this change anything? Once he gets a Cat's Grace and or Bull's Strength, he has to start adding and readding, plus he will likely change the dice around to compensate... and then the spells wear off. Or get dispelled, or the bard starts singing, or he decides to fight defensively, or etc etc etc. The problem is with having so many options. We can easily simplify this, you describe everything you want to do, and the DM just makes up an appropriate DC. Viola, simplicity. So, now everything is a dodge bonus. Get caught flat footed, and your ring prot no longer helps, neither does your luckstone. Sure, but then why have different types of bonuses? Just make everything a dodge bonus. Much simpler. And they all get treated the same. And I can finally use a cloak of protection and ring of protection, mage armor, and magical armour together. Unless, of course, the DM creates a rule otherwise. The simpler things become, the more the DM has to make decisions. (which is not necessarily a bad thing) How many types of AC are written down now? I only have those three now, am I missing something? And your solution does nothing for spells being cast, or feats being used. Except that now everything stacks unless the DM intervenes. Take any of the above examples, of the rogue tumbing, etc. and this doesn't really simplify much. Is the max Dex provision a pain to anyone? It is only calculated once, until you change your armor. If you can't add/subtract a single digit a couple of times a year... there may be other problems. But hey, at least you will help folks get much higher AC's than they used to have. Doesn't really solve he math problem, but surely makes for more powerful fighters etc. There is no difficult math here. The problem comes from all the different possibilities. The only way to simplify the situation is to limit the possibilites, or leave it to the DM to make a determination. And there will still be tons of adding, since people will keep utilizing different options. . [/QUOTE]
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