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"I hate math"
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<blockquote data-quote="WizarDru" data-source="post: 1653590" data-attributes="member: 151"><p>No, I think it would better described as "figuring out the attack bonus, actual AC and environmental factors is too much work." I don't agree, but that appears to be the general idea.</p><p> </p><p> In general, I find that at high-levels and low, once you've used a mechanic a couple of times, the group gets used to it and remembers it. The first time you use Expertise or Power Attack, there's some effort to identifying how it works. Five levels later, you've got it down, I think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 1653590, member: 151"] No, I think it would better described as "figuring out the attack bonus, actual AC and environmental factors is too much work." I don't agree, but that appears to be the general idea. In general, I find that at high-levels and low, once you've used a mechanic a couple of times, the group gets used to it and remembers it. The first time you use Expertise or Power Attack, there's some effort to identifying how it works. Five levels later, you've got it down, I think. ;) [/QUOTE]
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