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"I hate math"
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<blockquote data-quote="woodelf" data-source="post: 1653869" data-attributes="member: 10201"><p>But would they be playing D&D3E? Seriously: if someone would feel ripped off by a module with tons of crunch, wouldn't they be playing a simpler game than D&D3E in the first place? I mean, i know it's precisely the fact that most D20 System stuff (supplements, adventures--you name it) feels like it's "all crunch"--yes, i'm aware that's hyperbole--that is a large part of why i don't buy D&D3E, or most D20 System stuff. From everything i've heard around here, and looking at which D20 System stuff seems to be the most popular, i don't think there's any basis to the claim that complex, multi-buffed alternate stat blocks are omitted because the D20-System-buying public doesn't want them. Rather, i suspect it's either because the authors don't want to take the time to figure them out, or because it didn't occur to them that people would want them. Or because the <em>authors</em> don't want to take up all that space with stat blocks and want to squeeze more other stuff into the scenario.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1653869, member: 10201"] But would they be playing D&D3E? Seriously: if someone would feel ripped off by a module with tons of crunch, wouldn't they be playing a simpler game than D&D3E in the first place? I mean, i know it's precisely the fact that most D20 System stuff (supplements, adventures--you name it) feels like it's "all crunch"--yes, i'm aware that's hyperbole--that is a large part of why i don't buy D&D3E, or most D20 System stuff. From everything i've heard around here, and looking at which D20 System stuff seems to be the most popular, i don't think there's any basis to the claim that complex, multi-buffed alternate stat blocks are omitted because the D20-System-buying public doesn't want them. Rather, i suspect it's either because the authors don't want to take the time to figure them out, or because it didn't occur to them that people would want them. Or because the [i]authors[/i] don't want to take up all that space with stat blocks and want to squeeze more other stuff into the scenario. [/QUOTE]
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