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"I hate math"
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<blockquote data-quote="RFisher" data-source="post: 1654523" data-attributes="member: 3608"><p>Heh. That's a lot like the draft of a minimalist RPG I have, which I called IVDICIA (judgements). It's basically: The judge determines the percentage change of success based on the character stats, the situation, common sense, & his best judgement. Then the player rolls d%.</p><p></p><p>I wrote it when I realized that OAD&D had an unwritten metarule: Figure out the odds & then pick an equivalent die roll. (Notice how Gygax's writing often focuses more on the odds than the die roll. He writes "1 in 6" rather than "1 or 1d6".) Everything in the book is just an example of implementing that metarule.</p><p></p><p>About the same time I noticed that classic <em>Traveller</em> had had a metarule. We extracted it from the rules as something like: Roll 2d6+skill level; referee determines outcome based on the total. Looking back at the LBBs, I suspect Miller always used a rule closer to T4's: Figure out the probability. Choose a number of d6 to roll consistent with that probability. Roll that many d6+skill level. Referee determines the outcome based on the total.</p><p></p><p>As I recall, the <em>kriegspiel</em> was an influence on the <em>braunstiens</em> which influenced <em>blackmoor</em> & thus, D&D.</p></blockquote><p></p>
[QUOTE="RFisher, post: 1654523, member: 3608"] Heh. That's a lot like the draft of a minimalist RPG I have, which I called IVDICIA (judgements). It's basically: The judge determines the percentage change of success based on the character stats, the situation, common sense, & his best judgement. Then the player rolls d%. I wrote it when I realized that OAD&D had an unwritten metarule: Figure out the odds & then pick an equivalent die roll. (Notice how Gygax's writing often focuses more on the odds than the die roll. He writes "1 in 6" rather than "1 or 1d6".) Everything in the book is just an example of implementing that metarule. About the same time I noticed that classic [i]Traveller[/i] had had a metarule. We extracted it from the rules as something like: Roll 2d6+skill level; referee determines outcome based on the total. Looking back at the LBBs, I suspect Miller always used a rule closer to T4's: Figure out the probability. Choose a number of d6 to roll consistent with that probability. Roll that many d6+skill level. Referee determines the outcome based on the total. As I recall, the [i]kriegspiel[/i] was an influence on the [i]braunstiens[/i] which influenced [i]blackmoor[/i] & thus, D&D. [/QUOTE]
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