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"I hate math"
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<blockquote data-quote="Saeviomagy" data-source="post: 1657092" data-attributes="member: 5890"><p>Well, the problem here is that you're starting to contend with differences in imagination, especially in a game where large portions are not rooted in the real world at all. Even those parts that ARE rooted in the real world within D&D are the realm of relatively thin-on-the ground hobbyists.</p><p></p><p>If noone in the group is an expert in horseriding, who's to say what can or cannot be done? If noone in the group is an expert in archery? In caving?</p><p></p><p>Far better IMHO that someone who spends the time to investigate this stuff makes those calls.</p><p></p><p>Was it a campaign or a one shot? Was it a dungeon crawl?</p><p></p><p>There is a thread on this board that includes stories where the GM flat-out broke the rules in order to kill off characters (or at least certain aspects of characters). There are others where players have problems because the GM keeps changing the rules under their feet. And these exist when there IS a more-or-less stable ruleset.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1657092, member: 5890"] Well, the problem here is that you're starting to contend with differences in imagination, especially in a game where large portions are not rooted in the real world at all. Even those parts that ARE rooted in the real world within D&D are the realm of relatively thin-on-the ground hobbyists. If noone in the group is an expert in horseriding, who's to say what can or cannot be done? If noone in the group is an expert in archery? In caving? Far better IMHO that someone who spends the time to investigate this stuff makes those calls. Was it a campaign or a one shot? Was it a dungeon crawl? There is a thread on this board that includes stories where the GM flat-out broke the rules in order to kill off characters (or at least certain aspects of characters). There are others where players have problems because the GM keeps changing the rules under their feet. And these exist when there IS a more-or-less stable ruleset. [/QUOTE]
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