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"I hate math"
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<blockquote data-quote="WizarDru" data-source="post: 1667412" data-attributes="member: 151"><p>That's OK, I'd take your recommendation, even with that handicap. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p> Mutants & Masterminds is an excellent system, one of the best put to paper, in my opinion. But I don't see it as a good substitute for high-level play in D&D. M&M sacrifices some things for speed and ease of playability, which is one of it's strengths....but those sacrifices also remove cetain options from play. My players like M&M a lot, but they're not likely to give up the characters they built from 1st to 23rd level just for that purpose. Having to factor a few bonuses just isn't that much work, for us.</p><p> </p><p> High-level play doesn't have to be grueling. If you'd like some suggestions on how to make it easier and speed it up, I can direct you to several threads where I and several others offer some pointers. My most recent combat, with 6 23rd level characters taking on two CR 25 creatures, didn't take that long. Heck, I had a combat with 250 githyanki warriors, 25 duthka-gith (half-red dragon gith), 4 blackguard gith knights with red dragon steeds, two half-red dragon astral dreadnaughts, four CR 20 gith ghost warriors, four mid-level gith spellcasters and two high-level gith lich spellcasters against those same PCs, a few levels ago....and that combat didn't take that long, either. It can be done.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1667412, member: 151"] That's OK, I'd take your recommendation, even with that handicap. :D Mutants & Masterminds is an excellent system, one of the best put to paper, in my opinion. But I don't see it as a good substitute for high-level play in D&D. M&M sacrifices some things for speed and ease of playability, which is one of it's strengths....but those sacrifices also remove cetain options from play. My players like M&M a lot, but they're not likely to give up the characters they built from 1st to 23rd level just for that purpose. Having to factor a few bonuses just isn't that much work, for us. High-level play doesn't have to be grueling. If you'd like some suggestions on how to make it easier and speed it up, I can direct you to several threads where I and several others offer some pointers. My most recent combat, with 6 23rd level characters taking on two CR 25 creatures, didn't take that long. Heck, I had a combat with 250 githyanki warriors, 25 duthka-gith (half-red dragon gith), 4 blackguard gith knights with red dragon steeds, two half-red dragon astral dreadnaughts, four CR 20 gith ghost warriors, four mid-level gith spellcasters and two high-level gith lich spellcasters against those same PCs, a few levels ago....and that combat didn't take that long, either. It can be done. [/QUOTE]
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