Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"I hate math"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 1668157" data-attributes="member: 151"><p>Give that man a Ceegar! They don't need to have mastered the rules any more than casual players...but they do need to be actively playing and helping things along. I rarely keep a creature's AC a secret more than a round or so...with six PCs, they can usually narrow the range very quickly. "<em>Let's see, I hit three times, getting a 44, 40 and 36, but missing on a 32 and 31....well, that narrows it down, some.</em>"</p><p> </p><p> I don't bother tracking all the bonuses the PCs have...they can take care of that. "<em>Did you remember to add the bonus from Prayer?</em>" "<em>Hey, aren't you blinking?</em>" I respect and trust my players. </p><p> </p><p> I wouldn't consider it expecting rules mastery to read a spell description ahead of time and compute the DC of your spell, ready to report it when asked. I don't consider it a lot to ask to expect a PC to know his attack bonuses prior to proximate factors or what his ranges and other relevant information are. I'd expect that at 1st level, 5th level or 20th level. Players don't suddenly wake up and find themselves with three more iterative attacks one day...they've developed into them, generally. Asking someone who's played a rogue for 5, 10, 15 or 20 levels about when he can use his sneak attack and how much they do isn't unreasonable, I don't think.</p><p> </p><p> High-level play isn't about pulling tight on the reins, IMHO, but about letting the PCs drive the game with you. It's a social and cooperative game. Looking to the other folks around the table to help keep the game moving is a wise thing.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1668157, member: 151"] Give that man a Ceegar! They don't need to have mastered the rules any more than casual players...but they do need to be actively playing and helping things along. I rarely keep a creature's AC a secret more than a round or so...with six PCs, they can usually narrow the range very quickly. "[i]Let's see, I hit three times, getting a 44, 40 and 36, but missing on a 32 and 31....well, that narrows it down, some.[/i]" I don't bother tracking all the bonuses the PCs have...they can take care of that. "[i]Did you remember to add the bonus from Prayer?[/i]" "[i]Hey, aren't you blinking?[/i]" I respect and trust my players. I wouldn't consider it expecting rules mastery to read a spell description ahead of time and compute the DC of your spell, ready to report it when asked. I don't consider it a lot to ask to expect a PC to know his attack bonuses prior to proximate factors or what his ranges and other relevant information are. I'd expect that at 1st level, 5th level or 20th level. Players don't suddenly wake up and find themselves with three more iterative attacks one day...they've developed into them, generally. Asking someone who's played a rogue for 5, 10, 15 or 20 levels about when he can use his sneak attack and how much they do isn't unreasonable, I don't think. High-level play isn't about pulling tight on the reins, IMHO, but about letting the PCs drive the game with you. It's a social and cooperative game. Looking to the other folks around the table to help keep the game moving is a wise thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"I hate math"
Top