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"I hate math"
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<blockquote data-quote="Ourph" data-source="post: 1668241" data-attributes="member: 20239"><p>That's great if you're 1) Not playing with young players. 2) Not playing with new players who don't understand all the rules yet. 3) Not playing with players who don't care to remember all the correct rules when it comes time to re-calculate their mods due to a Dispel Magic, a foe with special rules, etc. or 4) Not playing with old senile players who forget which can of Mountain Dew is theirs (guilty <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> ), let alone what amount of BAB they assigned to Power Attack two minutes ago when it was their turn in the round.</p><p></p><p>I'm glad your players are together enough to learn and remember all the rules. Some of us aren't so lucky. All it takes it 1 player sitting at the table who's not willing or able to do that and the DM is stuck with checking/re-checking every number whenever situational modifiers pop up.</p><p></p><p>Personally, I don't LIKE that the game requires that sort of commitment to rules knowledge from the players. What kind of barrier to entry is that? When I started playing with Moldvay Basic, someone handed me a character and told me what to roll for the first hour. By the end of that hour, I knew all I needed to about the rules in order to "be a good player". Now in order to "be a good player" by your definition I need not only an encyclopedic knowledge of the PHB, but also several sections of the DMG. That's not something you learn in one hour WHILE HAVING FUN GAMING!</p></blockquote><p></p>
[QUOTE="Ourph, post: 1668241, member: 20239"] That's great if you're 1) Not playing with young players. 2) Not playing with new players who don't understand all the rules yet. 3) Not playing with players who don't care to remember all the correct rules when it comes time to re-calculate their mods due to a Dispel Magic, a foe with special rules, etc. or 4) Not playing with old senile players who forget which can of Mountain Dew is theirs (guilty :heh: ), let alone what amount of BAB they assigned to Power Attack two minutes ago when it was their turn in the round. I'm glad your players are together enough to learn and remember all the rules. Some of us aren't so lucky. All it takes it 1 player sitting at the table who's not willing or able to do that and the DM is stuck with checking/re-checking every number whenever situational modifiers pop up. Personally, I don't LIKE that the game requires that sort of commitment to rules knowledge from the players. What kind of barrier to entry is that? When I started playing with Moldvay Basic, someone handed me a character and told me what to roll for the first hour. By the end of that hour, I knew all I needed to about the rules in order to "be a good player". Now in order to "be a good player" by your definition I need not only an encyclopedic knowledge of the PHB, but also several sections of the DMG. That's not something you learn in one hour WHILE HAVING FUN GAMING! [/QUOTE]
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