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"I hate math"
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<blockquote data-quote="Storm Raven" data-source="post: 2367576" data-attributes="member: 307"><p>That's mostly <em>not math</em>. Its mostly <em>lots of dice</em>. This isn't that hard to do either.</p><p></p><p>The bonuses you listed to hit are simple to work with - they are adding 1s and 2s. I'm not sure how that becomes "difficult math". Or even "a lot of math". His attack roll, with <em>haste</em>, <em>prayer</em>, flanking and invisible adds +6 to his normal roll.</p><p></p><p>For the criticals, the rule has always been that extra dice of damage don't multiply, everything else does. So, on a critical, he deals 4d4+18 (because <em>prayer</em> adds to damage) +6d6 (sneak attack plus holy damage). Now, that's a lot of dice, but not a lot of math.</p><p></p><p>I use a house rule that if you forget to add in a modifier and don't remember until later, you don't get to go back and add it back in. It is a self-imposed penalty. Remember next time.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2367576, member: 307"] That's mostly [i]not math[/i]. Its mostly [i]lots of dice[/i]. This isn't that hard to do either. The bonuses you listed to hit are simple to work with - they are adding 1s and 2s. I'm not sure how that becomes "difficult math". Or even "a lot of math". His attack roll, with [i]haste[/i], [i]prayer[/i], flanking and invisible adds +6 to his normal roll. For the criticals, the rule has always been that extra dice of damage don't multiply, everything else does. So, on a critical, he deals 4d4+18 (because [i]prayer[/i] adds to damage) +6d6 (sneak attack plus holy damage). Now, that's a lot of dice, but not a lot of math. I use a house rule that if you forget to add in a modifier and don't remember until later, you don't get to go back and add it back in. It is a self-imposed penalty. Remember next time. [/QUOTE]
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