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"I hate math"
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<blockquote data-quote="SweeneyTodd" data-source="post: 2373303" data-attributes="member: 9391"><p>I've seen what Silverleaf is talking about in actual play. I had at least one player who was really uncomfortable with any rules changes I made to D20 -- causing the group to get into a half hour debate about the ramifications of removing attacks of opportunity, for example. That, and most of the players were stopping to look at their listed maneuvers just about every turn during combat. We were playing it as a freewheeling investigation with a little combat, but not much rules contact at all, but they were in D20 mode.</p><p></p><p>Then after we'd switched to a different system (FATE in this case), the same player had absolutely no problem with me doing things like handling the opposition's stats in terms of something like "You could probably take these guys". He was narrating John Woo-level gunplay stunts (the setting was set up to allow this kind of thing from the start), without even knowing the probability of success. And he was having a blast. It was like, "Okay, I really like Chinese food, but this pizza you gave me is good!"</p><p></p><p>You'd be surprised. Even with people who have a strong preference for a certain kind of play, if you explain that you're using a particular ruleset to set a particular tone in the game, they'll try it -- and if they're having fun, they'll stick with it.</p><p></p><p>Heck, one of my players, the one who tries the most off the wall things in my game, DMs his own high-level D&D 3.5 game on weekends. </p><p></p><p>I decided early on that I could offer a pretty good session, with poor to mediocre rules handling in D20, or I could offer a damn good session, with solid handling of a rules-light system. ("Damn good", only because I spent less time on stat blocks and more on everything else.) </p><p></p><p>I decided that I'd fix the meal my way, using my tools, and see if they'd like it. They did, whether or not it was like their usual fare. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2373303, member: 9391"] I've seen what Silverleaf is talking about in actual play. I had at least one player who was really uncomfortable with any rules changes I made to D20 -- causing the group to get into a half hour debate about the ramifications of removing attacks of opportunity, for example. That, and most of the players were stopping to look at their listed maneuvers just about every turn during combat. We were playing it as a freewheeling investigation with a little combat, but not much rules contact at all, but they were in D20 mode. Then after we'd switched to a different system (FATE in this case), the same player had absolutely no problem with me doing things like handling the opposition's stats in terms of something like "You could probably take these guys". He was narrating John Woo-level gunplay stunts (the setting was set up to allow this kind of thing from the start), without even knowing the probability of success. And he was having a blast. It was like, "Okay, I really like Chinese food, but this pizza you gave me is good!" You'd be surprised. Even with people who have a strong preference for a certain kind of play, if you explain that you're using a particular ruleset to set a particular tone in the game, they'll try it -- and if they're having fun, they'll stick with it. Heck, one of my players, the one who tries the most off the wall things in my game, DMs his own high-level D&D 3.5 game on weekends. I decided early on that I could offer a pretty good session, with poor to mediocre rules handling in D20, or I could offer a damn good session, with solid handling of a rules-light system. ("Damn good", only because I spent less time on stat blocks and more on everything else.) I decided that I'd fix the meal my way, using my tools, and see if they'd like it. They did, whether or not it was like their usual fare. :) [/QUOTE]
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