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"I hate math"
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<blockquote data-quote="Silverleaf" data-source="post: 2375212" data-attributes="member: 30790"><p>Situational modifiers are a separate thing altogether. I would deviate from the preset DC if I don't know it and don't feel like cracking the book. Actually I'd rather not know it, and just make it up as we go along. I'd just like to pick something that sounds good. If it's not perfectly consistent, so be it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>That's right, but they do come into play to resolve the action. No matter how you cut it, you have to account for that stuff. And I failed accounting class. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I think the problem is I'm unwilling to put the effort into doing justice to 3e as written. Mind you I'm not willing to run Rolemaster, HERO or Exalted either. I'm sure these are fine games for people who dig all the details and stuff, but that's not my cup of tea. Not anymore at least (had fun with RM back in the day).</p><p>That's not to say I like OD&D exactly as written either, I've added plenty of house rules there. But it makes a better starting point. I may look into C&C if/when they ever fix all the editing gaffs.</p><p></p><p></p><p></p><p>That's easy enough to remember. However, each skill has specific DCs given in its description. Now it so happens that Jump (the long jump variety) maps exactly to those numbers, but high jump doesn't. Nor does Listen, and a heck of a lot of other skills.</p><p>Anyway, I pretty much do the same thing with ability checks or saving throws in OD&D. An average maneuver is a straight-up roll, with no modifiers. If it's harder or easier than that, it just gets modified up or down. If it's really easy, I don't even bother rolling. Ditto if it's impossible, though I sometimes give a couple % chance to succeed. After all who knows, maybe the gods are watching...</p><p></p><p></p><p></p><p>Damn straight it's too expensive. I'm going to Taco Bell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Once again, I'm not trying to convince you that 3e is too hard for you, or that you shouldn't play it. I'm just saying it's too much trouble for me, and why I feel that way. There have been some pretty interesting points made in this thread, and it'd be a pity to cast it all aside because of a misunderstanding...</p></blockquote><p></p>
[QUOTE="Silverleaf, post: 2375212, member: 30790"] Situational modifiers are a separate thing altogether. I would deviate from the preset DC if I don't know it and don't feel like cracking the book. Actually I'd rather not know it, and just make it up as we go along. I'd just like to pick something that sounds good. If it's not perfectly consistent, so be it. :D That's right, but they do come into play to resolve the action. No matter how you cut it, you have to account for that stuff. And I failed accounting class. :D I think the problem is I'm unwilling to put the effort into doing justice to 3e as written. Mind you I'm not willing to run Rolemaster, HERO or Exalted either. I'm sure these are fine games for people who dig all the details and stuff, but that's not my cup of tea. Not anymore at least (had fun with RM back in the day). That's not to say I like OD&D exactly as written either, I've added plenty of house rules there. But it makes a better starting point. I may look into C&C if/when they ever fix all the editing gaffs. That's easy enough to remember. However, each skill has specific DCs given in its description. Now it so happens that Jump (the long jump variety) maps exactly to those numbers, but high jump doesn't. Nor does Listen, and a heck of a lot of other skills. Anyway, I pretty much do the same thing with ability checks or saving throws in OD&D. An average maneuver is a straight-up roll, with no modifiers. If it's harder or easier than that, it just gets modified up or down. If it's really easy, I don't even bother rolling. Ditto if it's impossible, though I sometimes give a couple % chance to succeed. After all who knows, maybe the gods are watching... Damn straight it's too expensive. I'm going to Taco Bell. :D Once again, I'm not trying to convince you that 3e is too hard for you, or that you shouldn't play it. I'm just saying it's too much trouble for me, and why I feel that way. There have been some pretty interesting points made in this thread, and it'd be a pity to cast it all aside because of a misunderstanding... [/QUOTE]
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