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"I hate math"
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<blockquote data-quote="RFisher" data-source="post: 2379271" data-attributes="member: 3608"><p>Rereading this thread I caught saw reference to myself that I'd missed... & it's a point worth expounding on, because I think it is one of the most important things I've learned about this hobby & how I want to play it.</p><p></p><p>My group at the time played GURPS with the advanced combat system & all the options. We played Rolemaster with every option we could. (You can't use them all because there are so many & some of them are mutually exclusive.) We reveled in the segmented Hero combat round. A couple of us were even trying to build our own system that combined the "best" of all of them & then some.</p><p></p><p>When I say "we", though, it was--I began to realize--really only the two or three of us who usually GM'd. The other players didn't complain. They just tended to go along with whatever we wanted. But once I started looking, I realized how often we were boring them.</p><p></p><p>Playing a campaign of AD&D2e with<em>out</em> all the options made me realize that I had just as much fun & the "other players" almost never got that old glazed expression.</p><p></p><p>Now there was one person who resisted. Other factors led us in different directions before I ever discovered whether he couldn't enjoy a less complex system as much as the rest of us or whether he just needed to come around to approaching it with an open mind.</p><p></p><p>I'd love to have an entire group that enjoyed all-options-on GURPS combat as much as I do, but I haven't. Thinking about it now, though, I don't know that I would love it. I think I like more diversity in my group.</p><p></p><p>Anyway, that's a bit of my own story, for whatever it's worth.</p></blockquote><p></p>
[QUOTE="RFisher, post: 2379271, member: 3608"] Rereading this thread I caught saw reference to myself that I'd missed... & it's a point worth expounding on, because I think it is one of the most important things I've learned about this hobby & how I want to play it. My group at the time played GURPS with the advanced combat system & all the options. We played Rolemaster with every option we could. (You can't use them all because there are so many & some of them are mutually exclusive.) We reveled in the segmented Hero combat round. A couple of us were even trying to build our own system that combined the "best" of all of them & then some. When I say "we", though, it was--I began to realize--really only the two or three of us who usually GM'd. The other players didn't complain. They just tended to go along with whatever we wanted. But once I started looking, I realized how often we were boring them. Playing a campaign of AD&D2e with[i]out[/i] all the options made me realize that I had just as much fun & the "other players" almost never got that old glazed expression. Now there was one person who resisted. Other factors led us in different directions before I ever discovered whether he couldn't enjoy a less complex system as much as the rest of us or whether he just needed to come around to approaching it with an open mind. I'd love to have an entire group that enjoyed all-options-on GURPS combat as much as I do, but I haven't. Thinking about it now, though, I don't know that I would love it. I think I like more diversity in my group. Anyway, that's a bit of my own story, for whatever it's worth. [/QUOTE]
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