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"I hate math"
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<blockquote data-quote="ashockney" data-source="post: 2380904" data-attributes="member: 1363"><p>Well it is interesting to see the divergent opinions on the subject at least. Thank you for all your contributions. I'm sure we can keep it civil moving forward. I'd love nothing more than for a mod to edit this thread of several unnecessary comments and retorts. </p><p></p><p>So, I tried out some new stuff for high level play at Origins this weekend. Here it is in a nutshell: </p><p></p><p>Use average rolls (for attack and damage). </p><p>Use a simplified "buff" system.</p><p></p><p>Ta dum!</p><p></p><p>There's a bunch of sub-rules to these rules (and I mean a BUNCH!), but the long and short of it, is what you see above. All you really need to play high level D&D (I ran at 14th level) is a 20 sided die, make a small number of calculations in advance, and you're off to the races. Get your game on, focus on the tactics on the board, and focus on your characters/roleplaying and story. </p><p></p><p>Feedback I received was generally positive. I had a rules-lawyer and dedicated character optimizer at my table (twice) who indicated that they felt it was a little oversimplified, but got what I was trying to do. Frankly, if the reason (sole) you play this game is to optimize a character, you're playing the wrong game (IMHO). In the category of "smashing success" I had two 14 year olds (one male and one female) sit at our table. Neither had ever seen the character before Sunday, and both ACTIVELY participated in the combats, role-played their characters, and enjoyed the adventure. I asked if they felt they could continue playing at this level, to which they both responded, "oh, yeah." That is it! </p><p></p><p>Please recall, the title of the thread is a direct quote from one of my players, at Origins, one year ago. They were even in the same adventure. This year, I had two young teenagers at the table, actively participating. We also completed the entire adventure in 3:45 min. That's a 14th level adventure, with four encounters, completed with characters most had never seen before, in less than four hours. There were two character deaths (huzzah!), and there was one combat that pitted the six player characters agains 5 Fire Giants, 6 Elite Fire Giants, 3 Hell Hounds, and King Snurre himself (with his 3 pet "uber" hell hounds). How long do you thing this combat would normally take? 24 combatants, 14th level. We did it in an hour or less.</p><p></p><p>If you'd like to find out more, I'll be posting some information on our website in the coming weeks at <a href="http://www.myrikgames.com" target="_blank">www.myrikgames.com</a>.</p></blockquote><p></p>
[QUOTE="ashockney, post: 2380904, member: 1363"] Well it is interesting to see the divergent opinions on the subject at least. Thank you for all your contributions. I'm sure we can keep it civil moving forward. I'd love nothing more than for a mod to edit this thread of several unnecessary comments and retorts. So, I tried out some new stuff for high level play at Origins this weekend. Here it is in a nutshell: Use average rolls (for attack and damage). Use a simplified "buff" system. Ta dum! There's a bunch of sub-rules to these rules (and I mean a BUNCH!), but the long and short of it, is what you see above. All you really need to play high level D&D (I ran at 14th level) is a 20 sided die, make a small number of calculations in advance, and you're off to the races. Get your game on, focus on the tactics on the board, and focus on your characters/roleplaying and story. Feedback I received was generally positive. I had a rules-lawyer and dedicated character optimizer at my table (twice) who indicated that they felt it was a little oversimplified, but got what I was trying to do. Frankly, if the reason (sole) you play this game is to optimize a character, you're playing the wrong game (IMHO). In the category of "smashing success" I had two 14 year olds (one male and one female) sit at our table. Neither had ever seen the character before Sunday, and both ACTIVELY participated in the combats, role-played their characters, and enjoyed the adventure. I asked if they felt they could continue playing at this level, to which they both responded, "oh, yeah." That is it! Please recall, the title of the thread is a direct quote from one of my players, at Origins, one year ago. They were even in the same adventure. This year, I had two young teenagers at the table, actively participating. We also completed the entire adventure in 3:45 min. That's a 14th level adventure, with four encounters, completed with characters most had never seen before, in less than four hours. There were two character deaths (huzzah!), and there was one combat that pitted the six player characters agains 5 Fire Giants, 6 Elite Fire Giants, 3 Hell Hounds, and King Snurre himself (with his 3 pet "uber" hell hounds). How long do you thing this combat would normally take? 24 combatants, 14th level. We did it in an hour or less. If you'd like to find out more, I'll be posting some information on our website in the coming weeks at [url]www.myrikgames.com[/url]. [/QUOTE]
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