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I hate monks
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<blockquote data-quote="iwatt" data-source="post: 2805888" data-attributes="member: 11085"><p>It's different because druid, barbarian or paladin all fit a Western Medieval D&D campaign.</p><p></p><p>Ninja, monk, samurai all fit an Oriental D&D camapign.</p><p></p><p></p><p>Personally, I'm OK with an unarmed warrior. But the core monk comes with a lot of Shaolin flavor. Mouseferatu is right that a DM or player can work against type and retcon the abilities to be enpowered by something else, but some people would prefer that the monk came without so much intrinsic "flavor". You have to change the monk weapons as well. And the always Lawful sticks in my craw.</p><p></p><p>By the way:</p><p>Pugilism/Boxing is a Martial Art. What weapons would you give him (nunchucks seem out of place). Also, how do his attacks become lawful?</p><p></p><p>Capoeira is a Martial Art. same problem as above.</p><p></p><p>Didn't Native Americans have their own wrestling style?</p><p></p><p></p><p>Personally, I'd have kept the core monk with good saves, d8 hit dice, 4 skill points, improving damage, increasing speed, removed special monk weapons, given them good BAB, and replaced funky Ki abilities with bonus feats (with said Ki abilities as a subset in the bonus feat list).</p></blockquote><p></p>
[QUOTE="iwatt, post: 2805888, member: 11085"] It's different because druid, barbarian or paladin all fit a Western Medieval D&D campaign. Ninja, monk, samurai all fit an Oriental D&D camapign. Personally, I'm OK with an unarmed warrior. But the core monk comes with a lot of Shaolin flavor. Mouseferatu is right that a DM or player can work against type and retcon the abilities to be enpowered by something else, but some people would prefer that the monk came without so much intrinsic "flavor". You have to change the monk weapons as well. And the always Lawful sticks in my craw. By the way: Pugilism/Boxing is a Martial Art. What weapons would you give him (nunchucks seem out of place). Also, how do his attacks become lawful? Capoeira is a Martial Art. same problem as above. Didn't Native Americans have their own wrestling style? Personally, I'd have kept the core monk with good saves, d8 hit dice, 4 skill points, improving damage, increasing speed, removed special monk weapons, given them good BAB, and replaced funky Ki abilities with bonus feats (with said Ki abilities as a subset in the bonus feat list). [/QUOTE]
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