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I hate monks
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<blockquote data-quote="Klaus" data-source="post: 2806496" data-attributes="member: 607"><p>Last time this topic popped up, I posted a variant monk that change JUST the names of the powers, and renamed the class the Pankrationist. The fluff was that the human body was (in theory) molded and given life by the gods. So, by perfecting the body, one could ascend to divinity (i.e., outsider type at level 20).</p><p></p><p>As for capoeira, here's what I'd change:</p><p></p><p>Alignment: must be Non-lawful. Capoeira involves too much spontaneity for Lawful types.</p><p>Weapons: Basic weapons (as wizard) plus Machete (slashing short sword). Only the Machete is a capoeirist weapon (through the technique of maculelê).</p><p>Skills: Change Knowledge (arcana) for Knowledge (local). Add Bluff, Perform (dance, sing, percussion instruments).</p><p>AC bonus: Instead of Wisdom, a capoeirist adds his Charisma modifier as a dodge bonus to his AC, representing his ability to feint and bluff.</p><p>Bonus feats: Add Improved Feint.</p><p>Replace Flurry of Blows with Sudden Strike.</p><p>Replace Fast Movement with bonus to initiative and on Jump checks.</p><p>Replace Slow Fall with the ability to evade blows using Perform (dance) (a la Mounted Combat).</p><p>Add Inspire Competence, as a bard, using Perform (sing or percussion instruments).</p><p></p><p>Just off the top of my head.</p></blockquote><p></p>
[QUOTE="Klaus, post: 2806496, member: 607"] Last time this topic popped up, I posted a variant monk that change JUST the names of the powers, and renamed the class the Pankrationist. The fluff was that the human body was (in theory) molded and given life by the gods. So, by perfecting the body, one could ascend to divinity (i.e., outsider type at level 20). As for capoeira, here's what I'd change: Alignment: must be Non-lawful. Capoeira involves too much spontaneity for Lawful types. Weapons: Basic weapons (as wizard) plus Machete (slashing short sword). Only the Machete is a capoeirist weapon (through the technique of maculelê). Skills: Change Knowledge (arcana) for Knowledge (local). Add Bluff, Perform (dance, sing, percussion instruments). AC bonus: Instead of Wisdom, a capoeirist adds his Charisma modifier as a dodge bonus to his AC, representing his ability to feint and bluff. Bonus feats: Add Improved Feint. Replace Flurry of Blows with Sudden Strike. Replace Fast Movement with bonus to initiative and on Jump checks. Replace Slow Fall with the ability to evade blows using Perform (dance) (a la Mounted Combat). Add Inspire Competence, as a bard, using Perform (sing or percussion instruments). Just off the top of my head. [/QUOTE]
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