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I hate monks
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<blockquote data-quote="Nyaricus" data-source="post: 2807007" data-attributes="member: 35678"><p>Here are a few of my thoughts on the (shaolin) monk which made its way into 3e core.</p><p></p><p>D&D is assumed to be <em>European Inspired.</em> Now what this means is that stuff like aliens with tentacles for faces and three fingers make cults all over an underground realm and suck out brains for "enlightenment" for a living. So, where does European history come into that? I don't know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>D&D is not only European-Inspired, but has a life all it's own as well. It creates it's own archetypes for many things - In Europe, "chromatic" dragons were not all evil, while "metallic" dragons were goodly - that is something which i am pretty sure Dragon Lance has done for D&D. Most of these things are not bad, but just deepen the mythos of D&D in and of itself. Tolkien took many different themes and also added in his own to create something completely original - D&D is a sorta half-bastard child with the "WTF" Template compared to Tolkiens' world. IE: Tolkien has Goblins (a Germanic mine-fairy) and Orcs (a made-up race) be brethren in his world - D&D makes them different races and adds in more "goblinoids."</p><p></p><p>D&D isn't real life - it is a made up game with some major influences of its authors - none of which include most of us EN Worlders. So what we are doing is pondering the written word of those authors and their intents behind it. Personally, I think that WotC should and should have done some *major* surveying to see what D&D players really want and base the game off those results. That said, look at the other side and realise just how popular D&D has became again in recent years and you could say with confidence that most of what they did wasn't half-assed - maybe a little far fetched, but not bad.</p><p></p><p>So there's most of my neutral responses to this issue of the (shaolin) monk in the D&D game. Here are some of my biased, more down to earth opinions on the monk.</p><p></p><p>***</p><p></p><p>IMHO, the monk doesn't fit in with the core rulebook. It should not have been there. It is obviously a Shaolin Monk archetype; a martial artist who uses fist and finesse to overcome foes. I personally do not feature them in my homebrew campaign - which is end-of-the-darkages/tolkien-esque world. if i had a choice, i wouldn't allow them in my Forgotten Realms games, either. They are an Oriental-concept, and should have been in Oriental Adventures. D&D is European-inspired, but why did they have to make an Oriental book? Because standard D&D is assumed to be set in a European-ish setting. Monks don't fit that, with a name change or minor ability changes - and for them, major changes aren't even really worth it. Rather a fresh build for the archetye you want makes a helluva better choice; that way you won't get held back by Oriental themes when you wanted Occidental.</p><p></p><p>It should also be noted that for <strong>thousands</strong> of years, Europeans and Asians didn't mix bloodlines. It is generally accepted that ther are three main "races" of humans (and remember: that is to be read <strong>main</strong> races) - that would be Caucasion, Mongoloid and Negroid. Only Now-a-days that cultures are becoming more intergrated are issues such as the ones we are debating in this very thread becoming apparent > that would be either saysing "meh, shaolin monks could have a spot in Europe" and "ummm, why is Jackie Chan chillin with Arthur and Beowulf?". So, back to the bloodlines bit,and the theme of the monk, i have to say that Monks have <strong>NO</strong> place in a European-Inspired setting such as D&D. This makes sense from many POV's - including the evidence from human bloodlines that it would be Inpossible to have a Europe with Asian influences. The closest thing we got IRL was Middle-east and Northern Africa stuff.</p><p></p><p>So, in conclusion, the monk is not an archetype that is appropriate in a European-Inspired game. As previous posters ahve offered up - there are many different unarmed/unarmoured fighting styles to choose from - a simple google search could do wonders for inspirations for this. As i said, if i had a choice, the (shaolin) monk would be out of all of my games, but one of my players has an anime-affixiation, and he jumped on the monk class for that. There is a balance point which any GM or DM must bow to.</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2807007, member: 35678"] Here are a few of my thoughts on the (shaolin) monk which made its way into 3e core. D&D is assumed to be [i]European Inspired.[/i] Now what this means is that stuff like aliens with tentacles for faces and three fingers make cults all over an underground realm and suck out brains for "enlightenment" for a living. So, where does European history come into that? I don't know :p D&D is not only European-Inspired, but has a life all it's own as well. It creates it's own archetypes for many things - In Europe, "chromatic" dragons were not all evil, while "metallic" dragons were goodly - that is something which i am pretty sure Dragon Lance has done for D&D. Most of these things are not bad, but just deepen the mythos of D&D in and of itself. Tolkien took many different themes and also added in his own to create something completely original - D&D is a sorta half-bastard child with the "WTF" Template compared to Tolkiens' world. IE: Tolkien has Goblins (a Germanic mine-fairy) and Orcs (a made-up race) be brethren in his world - D&D makes them different races and adds in more "goblinoids." D&D isn't real life - it is a made up game with some major influences of its authors - none of which include most of us EN Worlders. So what we are doing is pondering the written word of those authors and their intents behind it. Personally, I think that WotC should and should have done some *major* surveying to see what D&D players really want and base the game off those results. That said, look at the other side and realise just how popular D&D has became again in recent years and you could say with confidence that most of what they did wasn't half-assed - maybe a little far fetched, but not bad. So there's most of my neutral responses to this issue of the (shaolin) monk in the D&D game. Here are some of my biased, more down to earth opinions on the monk. *** IMHO, the monk doesn't fit in with the core rulebook. It should not have been there. It is obviously a Shaolin Monk archetype; a martial artist who uses fist and finesse to overcome foes. I personally do not feature them in my homebrew campaign - which is end-of-the-darkages/tolkien-esque world. if i had a choice, i wouldn't allow them in my Forgotten Realms games, either. They are an Oriental-concept, and should have been in Oriental Adventures. D&D is European-inspired, but why did they have to make an Oriental book? Because standard D&D is assumed to be set in a European-ish setting. Monks don't fit that, with a name change or minor ability changes - and for them, major changes aren't even really worth it. Rather a fresh build for the archetye you want makes a helluva better choice; that way you won't get held back by Oriental themes when you wanted Occidental. It should also be noted that for [b]thousands[/b] of years, Europeans and Asians didn't mix bloodlines. It is generally accepted that ther are three main "races" of humans (and remember: that is to be read [b]main[/b] races) - that would be Caucasion, Mongoloid and Negroid. Only Now-a-days that cultures are becoming more intergrated are issues such as the ones we are debating in this very thread becoming apparent > that would be either saysing "meh, shaolin monks could have a spot in Europe" and "ummm, why is Jackie Chan chillin with Arthur and Beowulf?". So, back to the bloodlines bit,and the theme of the monk, i have to say that Monks have [b]NO[/b] place in a European-Inspired setting such as D&D. This makes sense from many POV's - including the evidence from human bloodlines that it would be Inpossible to have a Europe with Asian influences. The closest thing we got IRL was Middle-east and Northern Africa stuff. So, in conclusion, the monk is not an archetype that is appropriate in a European-Inspired game. As previous posters ahve offered up - there are many different unarmed/unarmoured fighting styles to choose from - a simple google search could do wonders for inspirations for this. As i said, if i had a choice, the (shaolin) monk would be out of all of my games, but one of my players has an anime-affixiation, and he jumped on the monk class for that. There is a balance point which any GM or DM must bow to. [/QUOTE]
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