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I hate monks
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<blockquote data-quote="Nyaricus" data-source="post: 2807103" data-attributes="member: 35678"><p>Yes, actually <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Actually, It's not that i have "nixed" them, but basically i have started from the ground up - -thus they do not apply. I go through books like Oxfords Celtic Dictionary and Western Civilization textbooks and get my concepts from there - all the time using d20 rules, of course. My Berserker class is mechanically close to the Barbarian, but he is a <strong>Nordic</strong> Berserker - and my Nordic people are called Tullans. My Dwarves are Tolkien-based; thus there is only one race of them, and they have different abilities than the PHB dwarves. My standard elves have a LA, because they are Tolkien elves. I don't have gnomes becasue they are a fey race, and i keep that that older definition rather than D&D.</p><p></p><p>basically in designing my world, i have slowly come up with this "game-plan", of a sort.</p><p></p><p>1) use Tolkien and middle-earth concepts - dwarves, elves, hobbits, orcs, trolls and low-magic lends itsef to my world, amoung many other things.</p><p>2) use real life mythology, folklore, religions, and history to define what is left over from Tolkien. Stuff like dragons, fairies, "charatcer classes" and PrC's i go to real-life examples of them and try to work them into my world - all to fit the theme of course. Also, since my world is set in the end of the dark ages, i don't have things like greataxes, or many of the heavy armours - so other things replace them. For equipemnt, i suggest From Stone to Steel for ANY game, not just mine</p><p>3) Disregard most other things. I don't have Illithids, Gnomes as a PC race, the Monk class or anything deemed inappropriate or disruptive in my campaign. etc etc etc</p><p></p><p>It is alot of work with few thanks (and most oftenly a few raised eyebrows like your own) but i like the creation process and i will be enjoying my game immensely when i have it closer to completion - but alas, a worldbuilders job is never done <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Hope that helps you recover from shock <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p></p><p>or . . . at least, give you a quick death <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p></p><p>EDIT: i should add that this is for my homebrew only - in the Forgotten Realms games i DM, anything goes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2807103, member: 35678"] Yes, actually :D Actually, It's not that i have "nixed" them, but basically i have started from the ground up - -thus they do not apply. I go through books like Oxfords Celtic Dictionary and Western Civilization textbooks and get my concepts from there - all the time using d20 rules, of course. My Berserker class is mechanically close to the Barbarian, but he is a [b]Nordic[/b] Berserker - and my Nordic people are called Tullans. My Dwarves are Tolkien-based; thus there is only one race of them, and they have different abilities than the PHB dwarves. My standard elves have a LA, because they are Tolkien elves. I don't have gnomes becasue they are a fey race, and i keep that that older definition rather than D&D. basically in designing my world, i have slowly come up with this "game-plan", of a sort. 1) use Tolkien and middle-earth concepts - dwarves, elves, hobbits, orcs, trolls and low-magic lends itsef to my world, amoung many other things. 2) use real life mythology, folklore, religions, and history to define what is left over from Tolkien. Stuff like dragons, fairies, "charatcer classes" and PrC's i go to real-life examples of them and try to work them into my world - all to fit the theme of course. Also, since my world is set in the end of the dark ages, i don't have things like greataxes, or many of the heavy armours - so other things replace them. For equipemnt, i suggest From Stone to Steel for ANY game, not just mine 3) Disregard most other things. I don't have Illithids, Gnomes as a PC race, the Monk class or anything deemed inappropriate or disruptive in my campaign. etc etc etc It is alot of work with few thanks (and most oftenly a few raised eyebrows like your own) but i like the creation process and i will be enjoying my game immensely when i have it closer to completion - but alas, a worldbuilders job is never done ;) Hope that helps you recover from shock :D or . . . at least, give you a quick death :lol: EDIT: i should add that this is for my homebrew only - in the Forgotten Realms games i DM, anything goes :) [/QUOTE]
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