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I hate monks
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<blockquote data-quote="Nyaricus" data-source="post: 2808565" data-attributes="member: 35678"><p>Bolding done by myself. Now, what implies a fantasy game? Definition according to Houghton MIfflin Canadian Dictionary of <em>Fantasy</em> is - The realm of <strong>vivid imagination</strong>, reverie, depiction, illusion, and the like; the natural conjurings of mental invention and association; the visonary world; <strong>make-believe</strong>. Bolding by me again. a game is self explanitory. Now, what can we make of this all?</p><p></p><p>I was trying to say that, in my fantasy games - full of "real" mythology, folklore and religions - that i try to depict historical acurracy. My campaign is set in approx 1050 AD and its arms and armours are appropriate with that time period. You won't find gorgons in my "germanic" lands, nore will frost giants suddenly invade my "medditerranian" lands. It wouldn't work. My world is based upon the assumption that "what would a fantasy world look ike if all those myths, legends and folklore tales were true - what if those monsters and such were real?</p><p></p><p>But also, i draw from Tolkien - so i have Orcs and Hobbits and Trolls that turn to stone if the sun touches their skin, etc etc.</p><p></p><p>My world blends many things - but keeps them in context. There are no other planes to travel to (well, this is a bit of a misnomer [such as the fey realms and places spirirts go to after death, etc] but letsnot split too many hairs here). The thing is that the monk just doen't fit in with any of the other base classes - and thus instead of being <em>the exception</em> he is <strong>the rule.</strong></p><p></p><p>A few people i know, includeing close family members, can be and are rascist in one form or another. I try my best to be open-minded - but the fact is that a Shaolin Monk is a bad fit for an unmistakenably European-inspired game. That is not being rascist or Eurocentric, rather that is being frank about the fact that Europe and Asia are two very different places which have their own cultures. The fact is the monk is a bad fit for D&D core.</p><p></p><p></p><p></p><p>So, yes, IMC, all of those things are true.</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2808565, member: 35678"] Bolding done by myself. Now, what implies a fantasy game? Definition according to Houghton MIfflin Canadian Dictionary of [i]Fantasy[/i] is - The realm of [b]vivid imagination[/b], reverie, depiction, illusion, and the like; the natural conjurings of mental invention and association; the visonary world; [b]make-believe[/b]. Bolding by me again. a game is self explanitory. Now, what can we make of this all? I was trying to say that, in my fantasy games - full of "real" mythology, folklore and religions - that i try to depict historical acurracy. My campaign is set in approx 1050 AD and its arms and armours are appropriate with that time period. You won't find gorgons in my "germanic" lands, nore will frost giants suddenly invade my "medditerranian" lands. It wouldn't work. My world is based upon the assumption that "what would a fantasy world look ike if all those myths, legends and folklore tales were true - what if those monsters and such were real? But also, i draw from Tolkien - so i have Orcs and Hobbits and Trolls that turn to stone if the sun touches their skin, etc etc. My world blends many things - but keeps them in context. There are no other planes to travel to (well, this is a bit of a misnomer [such as the fey realms and places spirirts go to after death, etc] but letsnot split too many hairs here). The thing is that the monk just doen't fit in with any of the other base classes - and thus instead of being [i]the exception[/i] he is [b]the rule.[/b] A few people i know, includeing close family members, can be and are rascist in one form or another. I try my best to be open-minded - but the fact is that a Shaolin Monk is a bad fit for an unmistakenably European-inspired game. That is not being rascist or Eurocentric, rather that is being frank about the fact that Europe and Asia are two very different places which have their own cultures. The fact is the monk is a bad fit for D&D core. So, yes, IMC, all of those things are true. [/QUOTE]
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