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I hate monks
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<blockquote data-quote="Lonely Tylenol" data-source="post: 2809815" data-attributes="member: 18549"><p>Yeah, I'm sure everyone hates Asia and wants to purge all trace of other cultures from their books, lives, and games. Or, they just don't want wire-fu in their fantasy game. That they don't appreciate certain kinds of genre mixing is not too hard to wrap one's head around, and certainly no reason to accuse them of racism. There's a reason someone wrote Oriental Adventures in the first place.</p><p></p><p>Anyway, I posted <a href="http://www.enworld.org/showthread.php?t=161237" target="_blank">an alternative</a> to the standard monk over in house rules. Why? Because I think that the standard monk doesn't make a good generic unarmed fighting class for the same reason the oathsworn doesn't make a good generic unarmed fighting class. It's not generic. It's really specific to a particular idiom, and if I want to play, for example, a guy who lives in a cave and kills bears with his bare hands, a monk doesn't work that well. And neither does a fighter or barbarian. I think there's a need for a plain vanilla unarmed fighting class, perhaps in addition to the monk, perhaps to replace him, depending on the campaign</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 2809815, member: 18549"] Yeah, I'm sure everyone hates Asia and wants to purge all trace of other cultures from their books, lives, and games. Or, they just don't want wire-fu in their fantasy game. That they don't appreciate certain kinds of genre mixing is not too hard to wrap one's head around, and certainly no reason to accuse them of racism. There's a reason someone wrote Oriental Adventures in the first place. Anyway, I posted [url=http://www.enworld.org/showthread.php?t=161237]an alternative[/url] to the standard monk over in house rules. Why? Because I think that the standard monk doesn't make a good generic unarmed fighting class for the same reason the oathsworn doesn't make a good generic unarmed fighting class. It's not generic. It's really specific to a particular idiom, and if I want to play, for example, a guy who lives in a cave and kills bears with his bare hands, a monk doesn't work that well. And neither does a fighter or barbarian. I think there's a need for a plain vanilla unarmed fighting class, perhaps in addition to the monk, perhaps to replace him, depending on the campaign [/QUOTE]
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