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I hate my gaming group!
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<blockquote data-quote="scourger" data-source="post: 2231735" data-attributes="member: 12328"><p>Good luck with the new group, Ace. I understand part of your frustration. In my experience, house rules just lead to problems. I even saw a campaign basically destroyed by them notwithstanding that they were "published" beforehand. People have different ideas of what D&D "is"--and those different expectations can lead to the game becoming "Difficult & Draining." My personal pet peeve is when people who don't own or haven't read the books try to tell me how it is. I may not make the right call every time, but it's not for lack of effort. I don't use every book published when I run a game, but if I use a book then I have at least read it cover-to-cover once and usually have spent much more time analyzing it. </p><p></p><p>The analogy I like to use is Monopoly and Free Parking. The official rules don't allow any money in Free Parking (along with a lot of other things that most people don't know about). I grew up playing that way, but everyone at the game knew it. I would certainly be upset if I was the only one at the table who couldn't collect money on Free Parking. I would probably quit if the "banker" arbitrarily decided to add it or remove it once the game was underway. The same goes for D&D or any other RPG or game in general. </p><p></p><p>Imagine a professional sports referee calling a game according to novice rules. That's another good analogy I've used. </p><p></p><p>Anyway, best of luck.</p></blockquote><p></p>
[QUOTE="scourger, post: 2231735, member: 12328"] Good luck with the new group, Ace. I understand part of your frustration. In my experience, house rules just lead to problems. I even saw a campaign basically destroyed by them notwithstanding that they were "published" beforehand. People have different ideas of what D&D "is"--and those different expectations can lead to the game becoming "Difficult & Draining." My personal pet peeve is when people who don't own or haven't read the books try to tell me how it is. I may not make the right call every time, but it's not for lack of effort. I don't use every book published when I run a game, but if I use a book then I have at least read it cover-to-cover once and usually have spent much more time analyzing it. The analogy I like to use is Monopoly and Free Parking. The official rules don't allow any money in Free Parking (along with a lot of other things that most people don't know about). I grew up playing that way, but everyone at the game knew it. I would certainly be upset if I was the only one at the table who couldn't collect money on Free Parking. I would probably quit if the "banker" arbitrarily decided to add it or remove it once the game was underway. The same goes for D&D or any other RPG or game in general. Imagine a professional sports referee calling a game according to novice rules. That's another good analogy I've used. Anyway, best of luck. [/QUOTE]
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