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I Hate My Players.
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<blockquote data-quote="Li Shenron" data-source="post: 799614" data-attributes="member: 1465"><p>So, how do they love you , when you slaughter their just-made PCs with a save-or-die spell after they have been thinking weeks about a neat concept for their next character? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you haven't had the time to exploit your new NPC's ideas, they haven't known much of him, you can still "export" them to another villain.</p><p></p><p>I don't like cheating, or suggesting to do so, but when it is THE villain of a whole campaign, I would have tricked something out (like a contingented teleport) before they kill him, which would not exist if the combat otherwise lasts long enough to be interesting. It would be cheating, and it would be unfair, but it could save the fun. And all computer based so-call RPG like Baldur's Gate regularly "cheat" against the players, although in a different way.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 799614, member: 1465"] So, how do they love you , when you slaughter their just-made PCs with a save-or-die spell after they have been thinking weeks about a neat concept for their next character? :) If you haven't had the time to exploit your new NPC's ideas, they haven't known much of him, you can still "export" them to another villain. I don't like cheating, or suggesting to do so, but when it is THE villain of a whole campaign, I would have tricked something out (like a contingented teleport) before they kill him, which would not exist if the combat otherwise lasts long enough to be interesting. It would be cheating, and it would be unfair, but it could save the fun. And all computer based so-call RPG like Baldur's Gate regularly "cheat" against the players, although in a different way. [/QUOTE]
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