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I hate mysteries
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<blockquote data-quote="Fallen Seraph" data-source="post: 4579353" data-attributes="member: 57894"><p>For myself as a DM I do a scatter-plot for mystery games. I set up lots of initial clues/methods of investigation and then numerous paths that can be taken from there, and those branch off into other ones, etc. So it becomes more and more spread out, after a peak moment in the mystery-plot it begins to shrink down again as it leads to the end of the mystery and the truth.</p><p></p><p>I will also add in the cases where the certain path leads to a dead-end. Not a complete dead-end but simply a different investigation that branches off from that one. You always see in crime shows/mystery shows sometimes 2-3 other corresponding investigations that branch off thanks to the initial one.</p><p></p><p>Now, mystery is one of my favourite kinds of games to play so I invest lots in running it well. I usually have some sort of force pushing the PCs/plotline to keep going so they don't stall out, there is always a need to go, go, go, go. So even a investigative and diplomacy ridden plotline has tension and excitement.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4579353, member: 57894"] For myself as a DM I do a scatter-plot for mystery games. I set up lots of initial clues/methods of investigation and then numerous paths that can be taken from there, and those branch off into other ones, etc. So it becomes more and more spread out, after a peak moment in the mystery-plot it begins to shrink down again as it leads to the end of the mystery and the truth. I will also add in the cases where the certain path leads to a dead-end. Not a complete dead-end but simply a different investigation that branches off from that one. You always see in crime shows/mystery shows sometimes 2-3 other corresponding investigations that branch off thanks to the initial one. Now, mystery is one of my favourite kinds of games to play so I invest lots in running it well. I usually have some sort of force pushing the PCs/plotline to keep going so they don't stall out, there is always a need to go, go, go, go. So even a investigative and diplomacy ridden plotline has tension and excitement. [/QUOTE]
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