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I hate mysteries
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<blockquote data-quote="ExploderWizard" data-source="post: 4579361" data-attributes="member: 66434"><p>Mystery adventures can be great but a good mystery adventure is harder to write than a good mystery story. </p><p> </p><p><em>L2 The Assassins Knot </em>is a cool D&D mystery adventure. There is defined goal and a timeline that must be met to prevent disaster. </p><p> </p><p>Certain types of players are better to run mystery games for than others. If a group of players are the type to sit back and wait for hooks to land in thier mouths followed by breadcrumb trails to follow then they may dislike mysteries. </p><p> </p><p>A DM who is not forthcoming with clues, especially if they are running a group like the one descibed, can sink a mystery adventure in a heatbeat.</p><p> </p><p>Mysteries require proactive players and a DM who can spot stagnation early and fix it before it ever becomes a problem. </p><p> </p><p>With a DM and playing group that really click, a mystery adventure can be really good.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4579361, member: 66434"] Mystery adventures can be great but a good mystery adventure is harder to write than a good mystery story. [I]L2 The Assassins Knot [/I]is a cool D&D mystery adventure. There is defined goal and a timeline that must be met to prevent disaster. Certain types of players are better to run mystery games for than others. If a group of players are the type to sit back and wait for hooks to land in thier mouths followed by breadcrumb trails to follow then they may dislike mysteries. A DM who is not forthcoming with clues, especially if they are running a group like the one descibed, can sink a mystery adventure in a heatbeat. Mysteries require proactive players and a DM who can spot stagnation early and fix it before it ever becomes a problem. With a DM and playing group that really click, a mystery adventure can be really good. [/QUOTE]
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