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I hate mysteries
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<blockquote data-quote="Qwillion" data-source="post: 4580447" data-attributes="member: 14641"><p>I think mysteries games are great when they are well designed.</p><p></p><p>To put the case in point what would have happened in starwars if the droids (in this case PCs) had not made the roll to discover they had the princess.</p><p></p><p>One you have to make sure that the PCs are given the opurtunity to discover all the clues, you can put in a single red herring, but not more than one. Events work better than locations, but if you do have a location then you need an event that funnels the PCs there. so that they have the opportunity to discover. </p><p></p><p>As a GM if my players are standing around and they dont' know what to do next, I drop another body on them giving them more clues they may have overlooked. </p><p></p><p>Here there is a penalty for not getting all the clues right the first time, you let someone else die. </p><p></p><p>Even better, how about the murder shows up and confessees to doing it and then you go another direction with it (ALA Seven).</p><p></p><p>I think your problem with mystery games is not that you hate mysteries, is that you hate the GM/designs pacing of the game, becuase it stalls out.</p></blockquote><p></p>
[QUOTE="Qwillion, post: 4580447, member: 14641"] I think mysteries games are great when they are well designed. To put the case in point what would have happened in starwars if the droids (in this case PCs) had not made the roll to discover they had the princess. One you have to make sure that the PCs are given the opurtunity to discover all the clues, you can put in a single red herring, but not more than one. Events work better than locations, but if you do have a location then you need an event that funnels the PCs there. so that they have the opportunity to discover. As a GM if my players are standing around and they dont' know what to do next, I drop another body on them giving them more clues they may have overlooked. Here there is a penalty for not getting all the clues right the first time, you let someone else die. Even better, how about the murder shows up and confessees to doing it and then you go another direction with it (ALA Seven). I think your problem with mystery games is not that you hate mysteries, is that you hate the GM/designs pacing of the game, becuase it stalls out. [/QUOTE]
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