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I hate mysteries
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<blockquote data-quote="sinecure" data-source="post: 4581060" data-attributes="member: 37668"><p>I love mysteries. Mysteries in roleplaying games are like riddles. They only have one answer and if you require the players to solve the them to further the game's objective, then you are going to have many games resulting in failure for the players. </p><p></p><p>If you want mysteries, remember everything in the game is a mystery until the PCs discover what it is. For campaigns I suggest not requiring any discovery to be made. This is easy if you do not have any required objectives. For one-shot adventures make sure the goal of the adventure can be accomplished by only finding some of the clues or even just guessing right. </p><p></p><p>Not to mention chances are the party will break a few laws to find out who done it, but this is D&D and Star Wars, right? I would roll checks to see when (not if) any not well covered up wrongdoing on the PCs' part is found out. And if legal action is required to take action against the perpetrators, the PCs need proof not just claims of a solution to the mystery. Basically if there is law and order in the area, the authorities will be the ones who drag in and prosecute the criminals. And they will not act without some well grounded justification.</p><p></p><p>EDIT: In the U.S. you need to prove <a href="http://en.wikipedia.org/wiki/Opportunity_(law)" target="_blank">means, motive, and opportunity</a>.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4581060, member: 37668"] I love mysteries. Mysteries in roleplaying games are like riddles. They only have one answer and if you require the players to solve the them to further the game's objective, then you are going to have many games resulting in failure for the players. If you want mysteries, remember everything in the game is a mystery until the PCs discover what it is. For campaigns I suggest not requiring any discovery to be made. This is easy if you do not have any required objectives. For one-shot adventures make sure the goal of the adventure can be accomplished by only finding some of the clues or even just guessing right. Not to mention chances are the party will break a few laws to find out who done it, but this is D&D and Star Wars, right? I would roll checks to see when (not if) any not well covered up wrongdoing on the PCs' part is found out. And if legal action is required to take action against the perpetrators, the PCs need proof not just claims of a solution to the mystery. Basically if there is law and order in the area, the authorities will be the ones who drag in and prosecute the criminals. And they will not act without some well grounded justification. EDIT: In the U.S. you need to prove [URL="http://en.wikipedia.org/wiki/Opportunity_(law)"]means, motive, and opportunity[/URL]. [/QUOTE]
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