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I hate mysteries
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<blockquote data-quote="roguerouge" data-source="post: 4582452" data-attributes="member: 13855"><p>No. The players are supposed to have a fun time. </p><p></p><p>Sometimes that means that the PCs win and sometimes it means that they get to enjoy a triumphant comeback from failure. Heck, I just saw one player have enormous fun at getting an epic death protecting our retreat after we lost, badly, in an important encounter. So, no, the PCs are not guaranteed a win. </p><p></p><p>I don't get something: if you can die in battle (read: lose), get captured (read: lose), go through a TPK (read: lose), make dumb tactical decisions and fail to achieve your strategic objectives (read: lose), nobody objects to that. But as soon as it's a skill or RP, people object to failing at the objective. Combat is not the only place with risk in the game. Or is it that skill failures feel like the player's fault?</p><p></p><p>Of course, you can fail to get a clue. Many of the clues in my adventure can be missed if you miss the checks or do the wrong things. Missing on an attack roll doesn't derail a combat either. But if you miss a ton of clues or make a ton of mistakes with the clues that you get or only have spells that blow stuff up or put all of your ranks in combat-centric skills, guess what, the killer keeps on killing. Or gets away with it. Or kills someone you like.</p><p></p><p>Making sure that there are multiple paths to solving the mystery DOES NOT mean that the PC can't lose. It means that one failed check or bad decision by the player doesn't end the adventure with a loss. But several failed checks and bad decisions can. Just like it would in combat.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4582452, member: 13855"] No. The players are supposed to have a fun time. Sometimes that means that the PCs win and sometimes it means that they get to enjoy a triumphant comeback from failure. Heck, I just saw one player have enormous fun at getting an epic death protecting our retreat after we lost, badly, in an important encounter. So, no, the PCs are not guaranteed a win. I don't get something: if you can die in battle (read: lose), get captured (read: lose), go through a TPK (read: lose), make dumb tactical decisions and fail to achieve your strategic objectives (read: lose), nobody objects to that. But as soon as it's a skill or RP, people object to failing at the objective. Combat is not the only place with risk in the game. Or is it that skill failures feel like the player's fault? Of course, you can fail to get a clue. Many of the clues in my adventure can be missed if you miss the checks or do the wrong things. Missing on an attack roll doesn't derail a combat either. But if you miss a ton of clues or make a ton of mistakes with the clues that you get or only have spells that blow stuff up or put all of your ranks in combat-centric skills, guess what, the killer keeps on killing. Or gets away with it. Or kills someone you like. Making sure that there are multiple paths to solving the mystery DOES NOT mean that the PC can't lose. It means that one failed check or bad decision by the player doesn't end the adventure with a loss. But several failed checks and bad decisions can. Just like it would in combat. [/QUOTE]
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