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<blockquote data-quote="Janx" data-source="post: 4584713" data-attributes="member: 8835"><p>Good points on how to shift skill rolls from being success/fail to simple/complicated. I like that, well put.</p><p></p><p>On his last comment (which is relevant to architecting adventures, story vs. simulation), I ask this: Is "trying to win" fun, if you never succeed. I know trying to win is fun, when you ultimately succeed (allowing for some sessions of failures and setbacks). But if I were a good, but mean GM (meaning the sessions are well run, but I'm biased against you), could I make it so your PC never gets ahead, never saves the day, never solved the problem? Would that be fun? I suspect not, at least for most people. At some point, there's a threshold of failure, where it stops being fun.</p><p></p><p>Which is why I think it's the DM's job to challenge you, bring you on a rollercoaster ride of success/failure, and bring you to a climax of success. And in doing so, the player must feel like they were driving. That's tricky, but its doable.</p></blockquote><p></p>
[QUOTE="Janx, post: 4584713, member: 8835"] Good points on how to shift skill rolls from being success/fail to simple/complicated. I like that, well put. On his last comment (which is relevant to architecting adventures, story vs. simulation), I ask this: Is "trying to win" fun, if you never succeed. I know trying to win is fun, when you ultimately succeed (allowing for some sessions of failures and setbacks). But if I were a good, but mean GM (meaning the sessions are well run, but I'm biased against you), could I make it so your PC never gets ahead, never saves the day, never solved the problem? Would that be fun? I suspect not, at least for most people. At some point, there's a threshold of failure, where it stops being fun. Which is why I think it's the DM's job to challenge you, bring you on a rollercoaster ride of success/failure, and bring you to a climax of success. And in doing so, the player must feel like they were driving. That's tricky, but its doable. [/QUOTE]
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