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I hate PCs with wings... do you?
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<blockquote data-quote="Land Outcast" data-source="post: 2954977" data-attributes="member: 29160"><p>My opinion: A modified Domain Granted Power would be nicer, kinda more unique, you know?</p><p>Examples:[sblock=Domain Granted Powers (Improved)]</p><p><u><strong>Air Domain</strong></u></p><p>You cast air and electricity spells at +1 caster level</p><p><strong>Smite Earth (Su):</strong> Use this ability a total number of times per day equal to 3 + your Charisma modifier. </p><p></p><p><u><strong>Animal Domain</strong></u></p><p>You can use speak with animals at will as a spell-like ability, animals are instantly one step friendlier towards you. </p><p><strong>Skills:</strong> Gain a sacred bonus equal to half your class level on Knowledge (nature) checks.</p><p></p><p><u><strong>Chaos Domain</strong></u></p><p>You cast chaos spells at +1 caster level. </p><p><strong>Smite Law (Su):</strong> Use this ability a total number of times per day equal to 3 + your Charisma modifier. </p><p></p><p><u><strong>Death Domain</strong></u></p><p><strong>Death Touch (Su):</strong> You may use a death touch once per day per every eight levels you possess. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per class level you possess. If the total at least equals the creature’s current hit points, it dies (no save). </p><p></p><p><u><strong>Destruction Domain</strong></u></p><p><strong>Smite (Su):</strong> Use this ability a total number of times per day equal to 3 + your Charisma modifier. </p><p></p><p><u><strong>Earth Domain</strong></u></p><p>You gain a +2 bonus to Con.</p><p><strong>Smite Air (Su):</strong> Use this ability a total number of times per day equal to 3 + your Charisma modifier. </p><p></p><p><u><strong>Evil Domain</strong></u></p><p>You cast evil spells at +1 caster level. </p><p><strong>Smite Good (Su):</strong> Use this ability a total number of times per day equal to 3 + your Charisma modifier. </p><p></p><p><u><strong>Fire Domain</strong></u></p><p>You cast fire spells at +1 caster level.</p><p><strong>Smite Water/Cold (Su):</strong> Use this ability a total number of times per day equal to 3 + your Charisma modifier. </p><p></p><p><strong><u>Good Domain</u></strong></p><p>You cast good spells at +1 caster level. </p><p><strong>Smite Evil (Su):</strong> Use this ability a total number of times per day equal to 3 + your Charisma modifier. </p><p></p><p><u><strong>Healing Domain</strong></u></p><p>You cast healing spells at +4 caster level. </p><p></p><p><u><strong>Knowledge Domain</strong></u></p><p>You cast divination spells at +1 caster level. </p><p><strong>Skills:</strong> Gain a sacred bonus equal to half your class level on all Knowledge checks.</p><p></p><p><u><strong>Law Domain</strong></u></p><p>You cast law spells at +1 caster level.</p><p><strong>Smite Chaos (Su):</strong> Use this ability a total number of times per day equal to 3 + your Charisma modifier. </p><p></p><p><u><strong>Luck Domain</strong></u></p><p>You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you or other creature have just made after the game master declares whether the roll results in success or failure. You can choose which roll to take.</p><p></p><p><u><strong>Magic Domain</strong></u></p><p>Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your class level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. </p><p></p><p><u><strong>Plant Domain</strong></u></p><p><s>Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.</s> ¿? </p><p><strong>Skills:</strong> Gain a sacred bonus equal to half your class level on Knowledge (nature) checks.</p><p></p><p><u><strong>Protection Domain</strong></u></p><p><strong>Protective Ward (Su):</strong> You can generate a protective ward as a supernatural ability. Grant one creature -per every five class levels you have- Evasion (as the Rogue special ability, but including Will and Fortitude saves) on their saving throws. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of a number of hours equal to half your charisma bonus that is usable once per day.</p><p></p><p><u><strong>Strength Domain</strong></u></p><p><strong>Feat of Strength (Su):</strong> For a total time per day of 1 round per every 2 class levels you possess, you can perform a feat of strength (this rounds cannot be consecutive). You gain an enhancement bonus to Strength equal to your class level. Activating the power is a free action, the power lasts 1 round.</p><p></p><p><u><strong>Sun Domain</strong></u></p><p>You gain low-light vision, or your low-light vision improves it's efficiency by a factor of one.</p><p><strong>Smite Undead (Su):</strong> Use this ability a total number of times per day equal to 3 + your Charisma modifier. </p><p></p><p><u><strong>Travel Domain</strong></u></p><p><strong>Special Quality (Su):</strong> For a total time per day of 1 round per class level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). </p><p>This granted power is a supernatural ability. </p><p><strong>Skills:</strong> Gain a sacred bonus equal to half your class level on Survival checks. </p><p></p><p><u><strong>Trickery Domain</strong></u></p><p><strong>Skills:</strong> Gain a sacred bonus equal to your class level on Bluff, Disguise, and Hide checks. </p><p></p><p><u><strong>War Domain</strong></u></p><p>Greater Weapon Focus with the deity’s favored weapon and Greater Weapon Specialization with deity's favored weapon. </p><p></p><p><u><strong>Water Domain</strong></u></p><p>You cast water and cold spells at +1 caster level.</p><p><strong>Smite Fire (Su):</strong> Use this ability a total number of times per day equal to 3 + your Charisma modifier.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 2954977, member: 29160"] My opinion: A modified Domain Granted Power would be nicer, kinda more unique, you know? Examples:[sblock=Domain Granted Powers (Improved)] [U][B]Air Domain[/B][/U] You cast air and electricity spells at +1 caster level [B]Smite Earth (Su):[/B] Use this ability a total number of times per day equal to 3 + your Charisma modifier. [U][B]Animal Domain[/B][/U] You can use speak with animals at will as a spell-like ability, animals are instantly one step friendlier towards you. [B]Skills:[/B] Gain a sacred bonus equal to half your class level on Knowledge (nature) checks. [U][B]Chaos Domain[/B][/U] You cast chaos spells at +1 caster level. [B]Smite Law (Su):[/B] Use this ability a total number of times per day equal to 3 + your Charisma modifier. [U][B]Death Domain[/B][/U] [B]Death Touch (Su):[/B] You may use a death touch once per day per every eight levels you possess. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per class level you possess. If the total at least equals the creature’s current hit points, it dies (no save). [U][B]Destruction Domain[/B][/U] [B]Smite (Su):[/B] Use this ability a total number of times per day equal to 3 + your Charisma modifier. [U][B]Earth Domain[/B][/U] You gain a +2 bonus to Con. [B]Smite Air (Su):[/B] Use this ability a total number of times per day equal to 3 + your Charisma modifier. [U][B]Evil Domain[/B][/U] You cast evil spells at +1 caster level. [B]Smite Good (Su):[/B] Use this ability a total number of times per day equal to 3 + your Charisma modifier. [U][B]Fire Domain[/B][/U] You cast fire spells at +1 caster level. [B]Smite Water/Cold (Su):[/B] Use this ability a total number of times per day equal to 3 + your Charisma modifier. [B][U]Good Domain[/U][/B] You cast good spells at +1 caster level. [B]Smite Evil (Su):[/B] Use this ability a total number of times per day equal to 3 + your Charisma modifier. [U][B]Healing Domain[/B][/U] You cast healing spells at +4 caster level. [U][B]Knowledge Domain[/B][/U] You cast divination spells at +1 caster level. [B]Skills:[/B] Gain a sacred bonus equal to half your class level on all Knowledge checks. [U][B]Law Domain[/B][/U] You cast law spells at +1 caster level. [B]Smite Chaos (Su):[/B] Use this ability a total number of times per day equal to 3 + your Charisma modifier. [U][B]Luck Domain[/B][/U] You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you or other creature have just made after the game master declares whether the roll results in success or failure. You can choose which roll to take. [U][B]Magic Domain[/B][/U] Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your class level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. [U][B]Plant Domain[/B][/U] [S]Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.[/S] ¿? [B]Skills:[/B] Gain a sacred bonus equal to half your class level on Knowledge (nature) checks. [U][B]Protection Domain[/B][/U] [B]Protective Ward (Su):[/B] You can generate a protective ward as a supernatural ability. Grant one creature -per every five class levels you have- Evasion (as the Rogue special ability, but including Will and Fortitude saves) on their saving throws. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of a number of hours equal to half your charisma bonus that is usable once per day. [U][B]Strength Domain[/B][/U] [B]Feat of Strength (Su):[/B] For a total time per day of 1 round per every 2 class levels you possess, you can perform a feat of strength (this rounds cannot be consecutive). You gain an enhancement bonus to Strength equal to your class level. Activating the power is a free action, the power lasts 1 round. [U][B]Sun Domain[/B][/U] You gain low-light vision, or your low-light vision improves it's efficiency by a factor of one. [B]Smite Undead (Su):[/B] Use this ability a total number of times per day equal to 3 + your Charisma modifier. [U][B]Travel Domain[/B][/U] [B]Special Quality (Su):[/B] For a total time per day of 1 round per class level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability. [B]Skills:[/B] Gain a sacred bonus equal to half your class level on Survival checks. [U][B]Trickery Domain[/B][/U] [B]Skills:[/B] Gain a sacred bonus equal to your class level on Bluff, Disguise, and Hide checks. [U][B]War Domain[/B][/U] Greater Weapon Focus with the deity’s favored weapon and Greater Weapon Specialization with deity's favored weapon. [U][B]Water Domain[/B][/U] You cast water and cold spells at +1 caster level. [B]Smite Fire (Su):[/B] Use this ability a total number of times per day equal to 3 + your Charisma modifier. [/sblock] [/QUOTE]
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