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I hate rapiers. Do you?
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<blockquote data-quote="Shiroiken" data-source="post: 7046564" data-attributes="member: 6775477"><p>Thematics aside, the Rapier is fine mechanically and the OP has more of an issue with Dex than with the Rapier. Dex isn't quite as good as many believe, but it's far better than it's been in prior editions (except maybe 4E). If you really feel the need to nerf, you should change Finesse to Dex to Hit but Str for damage (you should then probably do the same for Ranged Weapons... and good luck with figuring out crossbows if you do).</p><p></p><p>I am of the opinion that the Scimitar should have been 1d8 Finesse (not Light) Slashing, giving us another option (and requiring a Feat for the Drizzt wanna-bes). No one in either campaign I'm in uses the rapier, and see far more uses of heavy weapons, such as the Glaive and Greatsword.</p><p></p><p></p><p>If you want to talk about thematics, then you should probably have a problem with all the other anachronisms and errors as well. The scimitar is an Arabian weapon, and so is just as out of place, while the cutlass (an appropriate euro weapon) would fit the same role, but was left out. The Greatsword should be called a Longsword, while the Longsword should be called an Arming Sword. Studded Leather never existed, while Brigantine did (and is left out). The amount of gold that exists in the standard D&D world is obscene, and a single hoard would cause massive inflation. HP and the combat round are poor simulations of actual combat, so a "Greatsword" would be almost as ineffectual as a Rapier would be against a Dragon. </p><p></p><p>The list goes on and on, but I think I've made my point. Thematically, the logic of the D&D world is heroic fiction, which allows for a lot of anachronisms and oddities. Obviously the DM is allowed to make whatever changes they see fit to make the game work for their group, but I believe the majority of people accept (or at least tolerate) the standard logic.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7046564, member: 6775477"] Thematics aside, the Rapier is fine mechanically and the OP has more of an issue with Dex than with the Rapier. Dex isn't quite as good as many believe, but it's far better than it's been in prior editions (except maybe 4E). If you really feel the need to nerf, you should change Finesse to Dex to Hit but Str for damage (you should then probably do the same for Ranged Weapons... and good luck with figuring out crossbows if you do). I am of the opinion that the Scimitar should have been 1d8 Finesse (not Light) Slashing, giving us another option (and requiring a Feat for the Drizzt wanna-bes). No one in either campaign I'm in uses the rapier, and see far more uses of heavy weapons, such as the Glaive and Greatsword. If you want to talk about thematics, then you should probably have a problem with all the other anachronisms and errors as well. The scimitar is an Arabian weapon, and so is just as out of place, while the cutlass (an appropriate euro weapon) would fit the same role, but was left out. The Greatsword should be called a Longsword, while the Longsword should be called an Arming Sword. Studded Leather never existed, while Brigantine did (and is left out). The amount of gold that exists in the standard D&D world is obscene, and a single hoard would cause massive inflation. HP and the combat round are poor simulations of actual combat, so a "Greatsword" would be almost as ineffectual as a Rapier would be against a Dragon. The list goes on and on, but I think I've made my point. Thematically, the logic of the D&D world is heroic fiction, which allows for a lot of anachronisms and oddities. Obviously the DM is allowed to make whatever changes they see fit to make the game work for their group, but I believe the majority of people accept (or at least tolerate) the standard logic. [/QUOTE]
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