Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I hate rapiers. Do you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 7066189" data-attributes="member: 6802951"><p>5e's ethos seems to be to empower the character rather than weapon minutiae. Riposting/counter hitting isn't something solely performed by rapiers, so it would make more sense to make that a feat in the same vein as Defensive Duellist so that someone trained to be able to do this could choose whatever weapon they want. If you make it a weapon property of the rapier, then someone who wants to be able to do this is forced to use a rapier.</p><p></p><p> I believe that this would actually have the opposite effect: Currently players have access to a range of weapons with the occasional minor trade-off of damage. If every weapon had more specific strengths and weaknesses it would still give an 'optimal' choice: the weapon with the property that the player wants to use.</p><p></p><p> 5e really isn't granular enough to deal with that sort of detail though. For example: rapiers are pretty ineffective against most armour, yet war picks and daggers were a favourite to use against even the strongest armours. They all do piercing damage.</p><p></p><p>Damage type effectiveness in 5e is limited to things like skeletons, rather than fall down the rabbit hole of chasing after ever-increasing realism.</p><p></p><p> Messing with shields was a function of one specific design of javelin, used in mass combat. It probably doesn't translate well to the very short, individual combat that adventurers tend to engage in.</p><p>Whips don't have pathetic damage for balance. They have pathetic damage because whips are very bad at killing people compared to other weapons. A character using a whip is probably using it for its unique properties (only finesse, reach weapon for example) or because they are doing other things (such as swinging from beams) rather than primarily killing people with it.</p><p></p><p> The issue there is that the existence of a feat that allows you to use a whip to catch on to things implies that you can't do that without the feat.</p><p>In 5e, if you want to use a whip to snag a beam to swing across a pit, you just tell your DM. They will make a ruling, probably giving you a bonus or advantage to your check rather than asking "do you have the feat".</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7066189, member: 6802951"] 5e's ethos seems to be to empower the character rather than weapon minutiae. Riposting/counter hitting isn't something solely performed by rapiers, so it would make more sense to make that a feat in the same vein as Defensive Duellist so that someone trained to be able to do this could choose whatever weapon they want. If you make it a weapon property of the rapier, then someone who wants to be able to do this is forced to use a rapier. I believe that this would actually have the opposite effect: Currently players have access to a range of weapons with the occasional minor trade-off of damage. If every weapon had more specific strengths and weaknesses it would still give an 'optimal' choice: the weapon with the property that the player wants to use. 5e really isn't granular enough to deal with that sort of detail though. For example: rapiers are pretty ineffective against most armour, yet war picks and daggers were a favourite to use against even the strongest armours. They all do piercing damage. Damage type effectiveness in 5e is limited to things like skeletons, rather than fall down the rabbit hole of chasing after ever-increasing realism. Messing with shields was a function of one specific design of javelin, used in mass combat. It probably doesn't translate well to the very short, individual combat that adventurers tend to engage in. Whips don't have pathetic damage for balance. They have pathetic damage because whips are very bad at killing people compared to other weapons. A character using a whip is probably using it for its unique properties (only finesse, reach weapon for example) or because they are doing other things (such as swinging from beams) rather than primarily killing people with it. The issue there is that the existence of a feat that allows you to use a whip to catch on to things implies that you can't do that without the feat. In 5e, if you want to use a whip to snag a beam to swing across a pit, you just tell your DM. They will make a ruling, probably giving you a bonus or advantage to your check rather than asking "do you have the feat". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I hate rapiers. Do you?
Top