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I Have 8 20th Level Characters -- Now What?
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<blockquote data-quote="SBMC" data-source="post: 2503731" data-attributes="member: 30040"><p>Epic characters are the ultimate - the Achillies, Hector's , Hercules, etc. of the times.</p><p> </p><p>"Going epic" should start well before 20th level. Think about it; how many people in the world ever actually make it past 1st level? Probably 1 commoner in a billion - and perhaps the top 25% of craftspeople and aristocrats and the like. The soldiers and guards that see lots of war…a few.</p><p>To tenth level? The elite of the world; the best of the best of crasftsmen and politicians and the like. The generals of armies would as well. But that would be over most of ones lifetime; not before the character's 30th birthday (if not sooner!).</p><p> </p><p>IMO Starting preparing for epic levels should start early; say 10-12th level. This is where you start setting up for it; setting the stage. Will these guys settle down? Stay in one place? Are the due title from someplace? Who did they anger in the past that has gained levels as he have over time? Have they done enough to be sung of by bards across the continent…</p><p> </p><p>At the moment I am in a homespun campaign with characters ranging from 12-15. The level discrepancies are due to death and raising dead (loss of level).</p><p> </p><p>To prepare for higher levels are DM set up a serious long term adventure with all sorts of plot twists and such (some of which, even now are still unfolding). However we did the main thing after about 6 sessions of playing (4-5 hours a pop). We saved the nation we were in from certain doom - as such the entire party was knighted and we were given a keep and lands. The populace of the city we reside in (now that is - once we got the keep) knows us and worships the ground we walk on; people constantly ask for stories of our adventurers and honor us wherever we go. Soldiers and guards salivate over the thought be being led or fighting with us. My character has the leadership feat and to that point only used it to get his cohort. When he "activated" it to staff the keep they had to bar the doors.</p><p> </p><p>Now the option to leave I always there mind you; but the stage is set for us; we are the great heroes of reknown. Defenders of the people and such…just by being what we are; adventureors.</p><p> </p><p>Thus we went from well known 10+ level (at that time) adventurers to nobility (low level but none-the less nobility). The region ahs lots of ruins and such around for us to go and poke around in as well as "constant" threats to the nation and such. As you would guess we are called upon frequently (officially or unofficially) to assist. This also goes without mentioning that the fighters are essentially honorary generals.</p><p> </p><p>Nobles and wealthy alike seem to love or hate us; lots of political intrigue. Certain folks resent us greatly (seeing as we bask in glory) and that we got lands and a good sized keep as well for "free" does not help that situation. An assassination attempt was already made on one party member (the assassin died; violently).</p><p> </p><p>So you see this is doable; but at higher levels to be one of those "legendary" epic guys having a base of operations makes you life easier. Gotham city always went to Batman for help; same with Superman. The city of greyhawk calls upon its own heroes in times of need…</p><p> </p><p>Also don't forget that those same nobles (in your world or mine) all have their own agendas. If you have a female PC someone may want to marry heir son off to her. A male PC; powerful nobles and merchants could try to parade their daughters in front of them. "Super badguys" fear our mere presence in the world - knowing we would come or them when they show their face regardless of the local they are in versus us - and thus plot…</p><p> </p><p>There are also (what we got into a lot) other business. Our lands produce crops, we herd animals, etc. We are stating up a winery soon as well and our Cleric is building a HUGE temple as well (and getting lots of donations for the costs!).</p><p> </p><p>The casters have helped build walls, buildings and the like for the people; rebuild them after a dreadful attack (that we of course rectified by the sword!). </p><p> </p><p> </p><p>Summary:</p><p> </p><p>By the time we hit 20th level we would indeed be of higher nobility and the like. Ya see; the RP portion of it matches the mechanics portion of it.</p><p> </p><p> </p><p> </p><p>-------------------------------------------------------------------------------------------------</p><p> </p><p> </p><p> </p><p>Had we decided to just move around it would indeed still become difficult to not get mobbed at most major cities; a folks may recognize us and want to be with us. Kings would try to hunt us down to engage us for services; princesses offered as prizes…evil minions waiting for the chance to destroy us as they fear our mere existence in the universe…</p><p> </p><p>-------------------------------------------------------------------------------------------------</p><p> </p><p></p><p>Anyway ya cut it - a lot more RP'ing and intrigue, politics, etc. come into play.</p></blockquote><p></p>
[QUOTE="SBMC, post: 2503731, member: 30040"] Epic characters are the ultimate - the Achillies, Hector's , Hercules, etc. of the times. "Going epic" should start well before 20th level. Think about it; how many people in the world ever actually make it past 1st level? Probably 1 commoner in a billion - and perhaps the top 25% of craftspeople and aristocrats and the like. The soldiers and guards that see lots of war…a few. To tenth level? The elite of the world; the best of the best of crasftsmen and politicians and the like. The generals of armies would as well. But that would be over most of ones lifetime; not before the character's 30th birthday (if not sooner!). IMO Starting preparing for epic levels should start early; say 10-12th level. This is where you start setting up for it; setting the stage. Will these guys settle down? Stay in one place? Are the due title from someplace? Who did they anger in the past that has gained levels as he have over time? Have they done enough to be sung of by bards across the continent… At the moment I am in a homespun campaign with characters ranging from 12-15. The level discrepancies are due to death and raising dead (loss of level). To prepare for higher levels are DM set up a serious long term adventure with all sorts of plot twists and such (some of which, even now are still unfolding). However we did the main thing after about 6 sessions of playing (4-5 hours a pop). We saved the nation we were in from certain doom - as such the entire party was knighted and we were given a keep and lands. The populace of the city we reside in (now that is - once we got the keep) knows us and worships the ground we walk on; people constantly ask for stories of our adventurers and honor us wherever we go. Soldiers and guards salivate over the thought be being led or fighting with us. My character has the leadership feat and to that point only used it to get his cohort. When he "activated" it to staff the keep they had to bar the doors. Now the option to leave I always there mind you; but the stage is set for us; we are the great heroes of reknown. Defenders of the people and such…just by being what we are; adventureors. Thus we went from well known 10+ level (at that time) adventurers to nobility (low level but none-the less nobility). The region ahs lots of ruins and such around for us to go and poke around in as well as "constant" threats to the nation and such. As you would guess we are called upon frequently (officially or unofficially) to assist. This also goes without mentioning that the fighters are essentially honorary generals. Nobles and wealthy alike seem to love or hate us; lots of political intrigue. Certain folks resent us greatly (seeing as we bask in glory) and that we got lands and a good sized keep as well for "free" does not help that situation. An assassination attempt was already made on one party member (the assassin died; violently). So you see this is doable; but at higher levels to be one of those "legendary" epic guys having a base of operations makes you life easier. Gotham city always went to Batman for help; same with Superman. The city of greyhawk calls upon its own heroes in times of need… Also don't forget that those same nobles (in your world or mine) all have their own agendas. If you have a female PC someone may want to marry heir son off to her. A male PC; powerful nobles and merchants could try to parade their daughters in front of them. "Super badguys" fear our mere presence in the world - knowing we would come or them when they show their face regardless of the local they are in versus us - and thus plot… There are also (what we got into a lot) other business. Our lands produce crops, we herd animals, etc. We are stating up a winery soon as well and our Cleric is building a HUGE temple as well (and getting lots of donations for the costs!). The casters have helped build walls, buildings and the like for the people; rebuild them after a dreadful attack (that we of course rectified by the sword!). Summary: By the time we hit 20th level we would indeed be of higher nobility and the like. Ya see; the RP portion of it matches the mechanics portion of it. ------------------------------------------------------------------------------------------------- Had we decided to just move around it would indeed still become difficult to not get mobbed at most major cities; a folks may recognize us and want to be with us. Kings would try to hunt us down to engage us for services; princesses offered as prizes…evil minions waiting for the chance to destroy us as they fear our mere existence in the universe… ------------------------------------------------------------------------------------------------- Anyway ya cut it - a lot more RP'ing and intrigue, politics, etc. come into play. [/QUOTE]
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