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I Have 8 20th Level Characters -- Now What?
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<blockquote data-quote="S'mon" data-source="post: 2506697" data-attributes="member: 463"><p>Well IME there are mechanical problems with high-level 3e - too much complexity, too big numbers, an inappropriate focus on the square-grid battlemat - that didn't exist in prior editions. I've been able to make high level (ca 18th-19th) D&D work recently by running it "1e style" with a much looser focus than 3e standard, no battlemat, skate over most encounters as trivial, focus on the interesting stuff. 3e's player-centric rules focus & increasing complexity with level really causes problems at higher levels. Having GM'd Upper_Krust's Thrin to 117th in 1e I don' think I'm biased against high level gaming, but I definitely think there are good reasons why a 3e GM might not wish to run Epic. They might dislike the high-power genre, but they might also dislike a set of rules that IMO just don't handle high-power very well.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2506697, member: 463"] Well IME there are mechanical problems with high-level 3e - too much complexity, too big numbers, an inappropriate focus on the square-grid battlemat - that didn't exist in prior editions. I've been able to make high level (ca 18th-19th) D&D work recently by running it "1e style" with a much looser focus than 3e standard, no battlemat, skate over most encounters as trivial, focus on the interesting stuff. 3e's player-centric rules focus & increasing complexity with level really causes problems at higher levels. Having GM'd Upper_Krust's Thrin to 117th in 1e I don' think I'm biased against high level gaming, but I definitely think there are good reasons why a 3e GM might not wish to run Epic. They might dislike the high-power genre, but they might also dislike a set of rules that IMO just don't handle high-power very well. [/QUOTE]
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I Have 8 20th Level Characters -- Now What?
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