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<blockquote data-quote="aramis erak" data-source="post: 6394963" data-attributes="member: 6779310"><p>Of the 30-plus long term AD&D groups I knew of by 1996...</p><p>the "epic level groups" I knew of (with Epic meaning levels 21+)</p><ul> <li data-xf-list-type="ul">OE+AD&D1: levels in the 90's, rules mostly AD&D1E, alternating 2 level sequence of +1 odd levels, +1 Even levels.</li> <li data-xf-list-type="ul">AD&D1: Levels in the mid 50's, 8+ players routinely present, Each level added a spell slot of (level-30) modulo 9</li> <li data-xf-list-type="ul">AD&D1E: Levels into the mid 60's, new PC's at level 20 for new players or deceased players, 3 level spell progression... Lower half, upper half except peak, peak</li> <li data-xf-list-type="ul">AD&D2: HLC, PO: S&P, PO: C&T, new players at level 20.</li> <li data-xf-list-type="ul">AD&D2: no "option" series, no complete series. Don't know the spell progressions. Levels into the mid 30's.</li> <li data-xf-list-type="ul">AD&D2: no "option", no complete; swapped in the Cyclopedia weapon mastery and higher level spells.</li> <li data-xf-list-type="ul">Cyclopedia rules: Immortal 12 when the group disbanded; started as 1st level non-immortals.</li> <li data-xf-list-type="ul">Cyclopedia Rules: (my own peak campaign) peak character was 21st level when we ported over to D&D 3.0. TPK several levels later. Note: game had run less than 8 months to get to 17th-to-21st level PC's under Cyclopedia. Note also: session bonus and RP bonus options in use; each was 1/20th of a level, as per the rules for Cyclopedia.</li> </ul><p>The AD&D group at the head of the list finally disbanded in 1999, having been playing since about 1983... with the same characters.</p><p>WAY over the top.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6394963, member: 6779310"] Of the 30-plus long term AD&D groups I knew of by 1996... the "epic level groups" I knew of (with Epic meaning levels 21+) [LIST] [*]OE+AD&D1: levels in the 90's, rules mostly AD&D1E, alternating 2 level sequence of +1 odd levels, +1 Even levels. [*]AD&D1: Levels in the mid 50's, 8+ players routinely present, Each level added a spell slot of (level-30) modulo 9 [*]AD&D1E: Levels into the mid 60's, new PC's at level 20 for new players or deceased players, 3 level spell progression... Lower half, upper half except peak, peak [*]AD&D2: HLC, PO: S&P, PO: C&T, new players at level 20. [*]AD&D2: no "option" series, no complete series. Don't know the spell progressions. Levels into the mid 30's. [*]AD&D2: no "option", no complete; swapped in the Cyclopedia weapon mastery and higher level spells. [*]Cyclopedia rules: Immortal 12 when the group disbanded; started as 1st level non-immortals. [*]Cyclopedia Rules: (my own peak campaign) peak character was 21st level when we ported over to D&D 3.0. TPK several levels later. Note: game had run less than 8 months to get to 17th-to-21st level PC's under Cyclopedia. Note also: session bonus and RP bonus options in use; each was 1/20th of a level, as per the rules for Cyclopedia. [/LIST]The AD&D group at the head of the list finally disbanded in 1999, having been playing since about 1983... with the same characters. WAY over the top. [/QUOTE]
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