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I Have A Copy of Monster Manual 5.
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<blockquote data-quote="Mouseferatu" data-source="post: 3617801" data-attributes="member: 1288"><p>Just got my own copy of this book, and all I can say is... Wow.</p><p></p><p>While I didn't dislike it, and didn't have many of the objections that other people did, I felt that <em>MM4</em> was not as strong as prior <em>MMs</em>.</p><p></p><p><em>MM5</em> more than makes up for it. I think this may be one of the best, if not <em>the</em> best, of the series. A great many of the critters in here are both thematically and mechanically interesting, with some cool new abilities.</p><p></p><p>But I thought the best part of it was the themed critters. The skull lords and associated undead, the tirbana, the elemental magi, and the mockery bug (shades of <em>the Thing</em>) are all enough to inspire entire adventures; and the section on Thoon is enough to build an entire campaign off of.</p><p></p><p><em>MM5</em> is a perfect example of a design philosophy that I've been touting for years now: Specifically, that a D&D book needs not only to be mechanically solid, but <em>inspirational</em> and <em>interesting to read</em>. I don't just want tools, I want ideas and plot hooks to spur the imagination.</p><p></p><p>This is the first monster book I've seen in a while that did that for me, and my biggest complaint is that I didn't get to contribute to it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 3617801, member: 1288"] Just got my own copy of this book, and all I can say is... Wow. While I didn't dislike it, and didn't have many of the objections that other people did, I felt that [i]MM4[/i] was not as strong as prior [i]MMs[/i]. [i]MM5[/i] more than makes up for it. I think this may be one of the best, if not [i]the[/i] best, of the series. A great many of the critters in here are both thematically and mechanically interesting, with some cool new abilities. But I thought the best part of it was the themed critters. The skull lords and associated undead, the tirbana, the elemental magi, and the mockery bug (shades of [i]the Thing[/i]) are all enough to inspire entire adventures; and the section on Thoon is enough to build an entire campaign off of. [i]MM5[/i] is a perfect example of a design philosophy that I've been touting for years now: Specifically, that a D&D book needs not only to be mechanically solid, but [i]inspirational[/i] and [i]interesting to read[/i]. I don't just want tools, I want ideas and plot hooks to spur the imagination. This is the first monster book I've seen in a while that did that for me, and my biggest complaint is that I didn't get to contribute to it. :) [/QUOTE]
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I Have A Copy of Monster Manual 5.
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