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I have a far-east character, need help on weaponry
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<blockquote data-quote="Slit518" data-source="post: 7073655" data-attributes="member: 6803713"><p>Right now I am playing in a campaign where we rotate who DMs.</p><p></p><p>My character comes from a a far-east region, and I want to simulate some of that in his weaponry and armor.</p><p></p><p>For this I am going to model what gear I want from the Japanese Samurai.</p><p></p><p>My character get's his gear shipped to him from his homeland, but due to his job, and low-income, he can only get an item or two shipped over at a time. And not to mention it takes a month.</p><p></p><p>The first item I had shipped was his grandfather's Katana, which I modeled after a Longsword.</p><p></p><p>I also hope to ship a Wakizashi, modeled after a Shortsword.</p><p></p><p>The weapon I am struggling with however is the Kanabo. It is a two handed club used by the Samurai for breaking of bones, as well as the smashing of shields. I am not sure which weapon would be appropriate for this.</p><p></p><p><strong>Greatclub</strong> - I feel this weapon has the look, and the feel, but doesn't really have the impact of a shield shattering club that has been finely crafted and lined with metal studs. Though, the Greatclub does have the weight, coming in at 10lbs.</p><p></p><p><strong>Mace</strong> - Same with this weapon, it's only 1 handed, and it does 1d6 which is a die grade down.</p><p></p><p><strong>Maul</strong> - This weapon is great, as it deals 2d6 damage, it's strictly two-handed, and it has the weight property, coming in at 10lbs.</p><p></p><p><strong>Warhammer</strong> - This weapon is probably the 2nd best choice in my opinion, with it being 1d8 one-handed, and a 1d10 versatile, though it only weighs 2lbs? It just feels light to me.</p><p></p><p>Does anyone else have a suggestion for what would make a good Kanabo?</p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="Slit518, post: 7073655, member: 6803713"] Right now I am playing in a campaign where we rotate who DMs. My character comes from a a far-east region, and I want to simulate some of that in his weaponry and armor. For this I am going to model what gear I want from the Japanese Samurai. My character get's his gear shipped to him from his homeland, but due to his job, and low-income, he can only get an item or two shipped over at a time. And not to mention it takes a month. The first item I had shipped was his grandfather's Katana, which I modeled after a Longsword. I also hope to ship a Wakizashi, modeled after a Shortsword. The weapon I am struggling with however is the Kanabo. It is a two handed club used by the Samurai for breaking of bones, as well as the smashing of shields. I am not sure which weapon would be appropriate for this. [B]Greatclub[/B] - I feel this weapon has the look, and the feel, but doesn't really have the impact of a shield shattering club that has been finely crafted and lined with metal studs. Though, the Greatclub does have the weight, coming in at 10lbs. [B]Mace[/B] - Same with this weapon, it's only 1 handed, and it does 1d6 which is a die grade down. [B]Maul[/B] - This weapon is great, as it deals 2d6 damage, it's strictly two-handed, and it has the weight property, coming in at 10lbs. [B]Warhammer[/B] - This weapon is probably the 2nd best choice in my opinion, with it being 1d8 one-handed, and a 1d10 versatile, though it only weighs 2lbs? It just feels light to me. Does anyone else have a suggestion for what would make a good Kanabo? Thanks in advance! [/QUOTE]
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