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I have a hankering for freeing Phalan!
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<blockquote data-quote="AtomicPope" data-source="post: 8447793" data-attributes="member: 64790"><p>The metaplot of the Pool of Radiance is pretty convoluted, with Tyranthraxus possessing things willy-nilly. TBH, I'm shocked I remember anything about it at all since I played the video game and "Curse of the Azure Bonds" some 30 plus years ago. Really, hamfisted plothooks in that one. Anyway, WotC released a module that takes place in Greyhawk which has some similarities, "Ghosts of Saltmarsh". Here are some of the similarities:</p><p>1. Reinhabiting a Lost Coastal Region </p><p>2. Evil Armies (sort of)</p><p>3. Ancient Evil Outsider Possessing and Controlling Others</p><p>4. Aristocrats and Merchants funding expeditions</p><p>5. Abandoned Island Keep</p><p>6. Haunted Houses</p><p></p><p>"Ghosts of Saltmarsh" is really a campaign module. "Ruins of Adventure" is a hackfest, where the PCs are clearing out an area of monsters. There are a few surprises but unless you stumble into the wrong area, it's an outdoor dungeon. GoSM has diplomacy and some Scooby-Doo intrigue. Not to mention, the finale is open-ended. The module gives lots of ways for the DM to end the module, build on it, or alter it for their needs. It's actually quite helpful. If I had to choose, I'd go with the ready-made 5e adventure. </p><p></p><p>If you really want to convert, AD&D adventures can be difficult because the monsters and levels don't match up. Monsters like Vampires and Dragons got a huge boost in 5e and can easily TPK a party if they're not ready. Often it's easier to build Level Zones, and then populate it with monsters that fit a theme and CR you're looking for. In 5e with the various monster books there's a huge variety of Orcs (even a dark Orc assassin cult) you can use allowing you to build several levels of encounters with just Orcs. Same goes for Gnolls and Ogres. I'd focus more on thematic encounters that were CR appropriate then worry about fitting all of the monsters in there.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8447793, member: 64790"] The metaplot of the Pool of Radiance is pretty convoluted, with Tyranthraxus possessing things willy-nilly. TBH, I'm shocked I remember anything about it at all since I played the video game and "Curse of the Azure Bonds" some 30 plus years ago. Really, hamfisted plothooks in that one. Anyway, WotC released a module that takes place in Greyhawk which has some similarities, "Ghosts of Saltmarsh". Here are some of the similarities: 1. Reinhabiting a Lost Coastal Region 2. Evil Armies (sort of) 3. Ancient Evil Outsider Possessing and Controlling Others 4. Aristocrats and Merchants funding expeditions 5. Abandoned Island Keep 6. Haunted Houses "Ghosts of Saltmarsh" is really a campaign module. "Ruins of Adventure" is a hackfest, where the PCs are clearing out an area of monsters. There are a few surprises but unless you stumble into the wrong area, it's an outdoor dungeon. GoSM has diplomacy and some Scooby-Doo intrigue. Not to mention, the finale is open-ended. The module gives lots of ways for the DM to end the module, build on it, or alter it for their needs. It's actually quite helpful. If I had to choose, I'd go with the ready-made 5e adventure. If you really want to convert, AD&D adventures can be difficult because the monsters and levels don't match up. Monsters like Vampires and Dragons got a huge boost in 5e and can easily TPK a party if they're not ready. Often it's easier to build Level Zones, and then populate it with monsters that fit a theme and CR you're looking for. In 5e with the various monster books there's a huge variety of Orcs (even a dark Orc assassin cult) you can use allowing you to build several levels of encounters with just Orcs. Same goes for Gnolls and Ogres. I'd focus more on thematic encounters that were CR appropriate then worry about fitting all of the monsters in there. [/QUOTE]
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