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I have a hankering for freeing Phalan!
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<blockquote data-quote="Demetrios1453" data-source="post: 8448597" data-attributes="member: 6801060"><p>Heh, I know <em>what</em> to do with PoR, it's just a matter of sitting down and doing it!</p><p></p><p>There are three real problems with SotSB. 1. It doesn't fit in with the Tyranthraxus/Bane story line of the other three. Bane says at the start of PoD that he ordered the Dreadlord to fight the party, but that's really not brought up during SotSB, and it's an awkward fit. 2. It's very repetitious. Nine boringly similar levels of the mines, then multiple similar levels of the castle lower levels, and finally the endless glacial crevasses. And the monsters fought are usually from a small set of creatures. It's nice when something different like the lizardfolk section in the mines or the frost giant settlement come up, but these are rare events in comparison to the mind-numbing tedium of the rest. 3. It's very linear and railroaded. PoR gives you some choices between missions at any given time; CotAB has five main sections, but the middle three can be done in any order; and PoD allows you to go around the ruins of the Moonsea and visit pretty much anything at will. Obviously, there are optimal ways to go through the various areas in those three games, but you are certainly not beholden to do so. SotSB, outside random exploration of the ruins of Old Verdigris near the start, pretty much has to be done in a particular order. It really needs to have some work done to make it a proper and interesting Tier 3 adventure, and allow for greater player agency and choice.</p><p></p><p>PoD's levels really shouldn't be too much of an issue. In my rough work-throughs, the characters would reach level 20 around halfway through, but further advancement would still be possible using the Epic Boons section of the DMG. I would honestly end it all with an epic battle with an aspect of Bane himself instead of with just a balor (and what was LE Bane doing working with demons anyway? I'd probably turn Gothmenes, who would be the penultimate fight, into a pit fiend or unique archdevil). Since Kallistes is an obvious substitution for Lolth, that section would become the Demonweb Pits itself, while the dragon part would be run by Tiamat. Basically, it the events would be the result of a Bane-Tiamat-Lolth alliance, which of course would never hold and all three looking to backstab the other two as soon as they were able (the cultists of Moander are there as well, but the other three just humor their delusions of grandeur while they tap into the residual divine essence of Moander's body). I could even see Tiamat, after her forces were vanquished, using the party to wreck the plans of the other two in revenge...</p><p></p><p>(CotAB would probably be the most straightforward to adapt, other than making it so the Bonds don't take away player agency more than absolutely necessary. Luckily, it only happens a few times anyway...)</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 8448597, member: 6801060"] Heh, I know [I]what[/I] to do with PoR, it's just a matter of sitting down and doing it! There are three real problems with SotSB. 1. It doesn't fit in with the Tyranthraxus/Bane story line of the other three. Bane says at the start of PoD that he ordered the Dreadlord to fight the party, but that's really not brought up during SotSB, and it's an awkward fit. 2. It's very repetitious. Nine boringly similar levels of the mines, then multiple similar levels of the castle lower levels, and finally the endless glacial crevasses. And the monsters fought are usually from a small set of creatures. It's nice when something different like the lizardfolk section in the mines or the frost giant settlement come up, but these are rare events in comparison to the mind-numbing tedium of the rest. 3. It's very linear and railroaded. PoR gives you some choices between missions at any given time; CotAB has five main sections, but the middle three can be done in any order; and PoD allows you to go around the ruins of the Moonsea and visit pretty much anything at will. Obviously, there are optimal ways to go through the various areas in those three games, but you are certainly not beholden to do so. SotSB, outside random exploration of the ruins of Old Verdigris near the start, pretty much has to be done in a particular order. It really needs to have some work done to make it a proper and interesting Tier 3 adventure, and allow for greater player agency and choice. PoD's levels really shouldn't be too much of an issue. In my rough work-throughs, the characters would reach level 20 around halfway through, but further advancement would still be possible using the Epic Boons section of the DMG. I would honestly end it all with an epic battle with an aspect of Bane himself instead of with just a balor (and what was LE Bane doing working with demons anyway? I'd probably turn Gothmenes, who would be the penultimate fight, into a pit fiend or unique archdevil). Since Kallistes is an obvious substitution for Lolth, that section would become the Demonweb Pits itself, while the dragon part would be run by Tiamat. Basically, it the events would be the result of a Bane-Tiamat-Lolth alliance, which of course would never hold and all three looking to backstab the other two as soon as they were able (the cultists of Moander are there as well, but the other three just humor their delusions of grandeur while they tap into the residual divine essence of Moander's body). I could even see Tiamat, after her forces were vanquished, using the party to wreck the plans of the other two in revenge... (CotAB would probably be the most straightforward to adapt, other than making it so the Bonds don't take away player agency more than absolutely necessary. Luckily, it only happens a few times anyway...) [/QUOTE]
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