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I have a Monster Manual. AMA!
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<blockquote data-quote="UngeheuerLich" data-source="post: 9577023" data-attributes="member: 59057"><p>Browsing through the MM, I actually quite like most of it.</p><p></p><p>I am a bit sad, that false appearance as trait was ditched. I did not like it how it was in the MM 2014, because it worked 100%.</p><p></p><p>I liked it how it worked in later books, where an investigation DC was used to determine something is wrong.</p><p>In 2024, noticing something however is always a wisdom(perception) check. So maybe this is why they did not want that either.</p><p></p><p>Now it is purely in the flavour text. And monsters usually have a stealth bonus... I wish, they would have a hide in plain sight ability spelled out in the statblock as a reminder that they can easily hide in fitting enviroment. Maybe the solution is just using their passive stealth check with advantage as DC to find them there. That seems like a fair way to deal with that.</p><p></p><p>A similar thing I noticed in undeads: they all lost the undead fortitude trait. But they all gained immunity to exhaustion. So they can neither starve, nor suffocate, nor die due to lack of sleep.</p><p></p><p>I wish some things were spelled out a bit more explicitely in the sat block. But I guess, you can´t put everything in there. Short stat blocks also have merits.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9577023, member: 59057"] Browsing through the MM, I actually quite like most of it. I am a bit sad, that false appearance as trait was ditched. I did not like it how it was in the MM 2014, because it worked 100%. I liked it how it worked in later books, where an investigation DC was used to determine something is wrong. In 2024, noticing something however is always a wisdom(perception) check. So maybe this is why they did not want that either. Now it is purely in the flavour text. And monsters usually have a stealth bonus... I wish, they would have a hide in plain sight ability spelled out in the statblock as a reminder that they can easily hide in fitting enviroment. Maybe the solution is just using their passive stealth check with advantage as DC to find them there. That seems like a fair way to deal with that. A similar thing I noticed in undeads: they all lost the undead fortitude trait. But they all gained immunity to exhaustion. So they can neither starve, nor suffocate, nor die due to lack of sleep. I wish some things were spelled out a bit more explicitely in the sat block. But I guess, you can´t put everything in there. Short stat blocks also have merits. [/QUOTE]
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